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@j03fr0st/pubg-ts

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A comprehensive TypeScript wrapper for the PUBG API

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#!/usr/bin/env node "use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const commander_1 = require("commander"); const chalk_1 = __importDefault(require("chalk")); const packageJson = require('../../package.json'); const version = packageJson.version; const scaffold_1 = require("./commands/scaffold"); const assets_1 = require("./commands/assets"); const setup_1 = require("./commands/setup"); console.log(chalk_1.default.blue.bold(` ┌─────────────────────────────────────────────────────┐ │ │ │ PUBG TypeScript CLI │ │ │ │ 🎮 Comprehensive PUBG API Development Tools │ │ │ └─────────────────────────────────────────────────────┘ `)); commander_1.program .name('pubg-ts') .description('CLI for the PUBG TypeScript SDK') .version(version, '-v, --version', 'display version number'); // Add commands commander_1.program.addCommand(scaffold_1.scaffoldCommand); commander_1.program.addCommand(assets_1.assetsCommand); commander_1.program.addCommand(setup_1.setupCommand); // Show help by default if no arguments provided if (process.argv.length === 2) { commander_1.program.outputHelp(); process.exit(0); } commander_1.program.parse(); //# sourceMappingURL=index.js.map