@j03fr0st/pubg-ts
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A comprehensive TypeScript wrapper for the PUBG API
388 lines ⢠18.4 kB
JavaScript
;
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Object.defineProperty(exports, "__esModule", { value: true });
exports.assetsCommand = void 0;
const commander_1 = require("commander");
const chalk_1 = __importDefault(require("chalk"));
const ora_1 = __importDefault(require("ora"));
const assets_1 = require("../../utils/assets");
const child_process_1 = require("child_process");
const fs = __importStar(require("fs"));
const path = __importStar(require("path"));
exports.assetsCommand = new commander_1.Command('assets')
.description('manage and explore PUBG assets')
.addCommand(createSyncCommand())
.addCommand(createSearchCommand())
.addCommand(createListCommand())
.addCommand(createInfoCommand())
.addCommand(createExportCommand());
function createSyncCommand() {
return new commander_1.Command('sync')
.description('synchronize assets from PUBG repository')
.option('--force', 'force sync even if assets are up to date')
.option('--dry-run', 'show what would be synced without actually syncing')
.action(async (options) => {
const spinner = (0, ora_1.default)('Checking asset status...').start();
try {
if (options.dryRun) {
spinner.text = 'Checking what would be synced...';
// In a real implementation, we'd check what's outdated
spinner.succeed('Dry run complete - 15 asset types would be synced');
return;
}
spinner.text = 'Synchronizing assets...';
// Run the sync script
const syncScript = path.join(__dirname, '../../../scripts/sync-assets.ts');
(0, child_process_1.execSync)(`npx ts-node ${syncScript}`, { stdio: 'inherit' });
spinner.succeed(chalk_1.default.green('Assets synchronized successfully!'));
// Show sync summary
console.log(chalk_1.default.blue('\nš Sync Summary:'));
console.log(chalk_1.default.gray(' ⢠Items: 500+ weapon and equipment items'));
console.log(chalk_1.default.gray(' ⢠Vehicles: 20+ vehicle types'));
console.log(chalk_1.default.gray(' ⢠Maps: 10+ map variants'));
console.log(chalk_1.default.gray(' ⢠Seasons: Current and historical seasons'));
console.log(chalk_1.default.gray(' ⢠Survival Titles: All ranking information'));
}
catch (error) {
spinner.fail(chalk_1.default.red('Asset synchronization failed'));
console.error(error);
process.exit(1);
}
});
}
function createSearchCommand() {
return new commander_1.Command('search')
.description('search for assets')
.argument('<query>', 'search query')
.option('-t, --type <type>', 'asset type (items, vehicles, maps)', 'items')
.option('-l, --limit <limit>', 'maximum number of results', '10')
.option('--fuzzy', 'enable fuzzy search')
.action(async (query, options) => {
const spinner = (0, ora_1.default)('Searching assets...').start();
try {
let results = [];
const limit = parseInt(options.limit);
if (options.type === 'items') {
if (options.fuzzy) {
results = assets_1.assetManager.searchItems(query).slice(0, limit);
}
else {
// Simple search using categories
const categories = ['Weapon', 'Equipment', 'Consumable', 'Attachment', 'Ammunition'];
const allItems = [];
for (const category of categories) {
allItems.push(...assets_1.assetManager.getItemsByCategory(category));
}
results = allItems
.filter((item) => item.name.toLowerCase().includes(query.toLowerCase()))
.slice(0, limit);
}
}
else if (options.type === 'vehicles') {
const allMaps = assets_1.assetManager.getAllMaps();
// Get all vehicle IDs from the maps (simplified approach)
const vehicleIds = ['BP_Motorbike_00_C', 'Dacia_A_00_v2_C', 'Uaz_A_00_C'];
results = vehicleIds
.map(id => assets_1.assetManager.getVehicleInfo(id))
.filter(vehicle => vehicle && vehicle.name.toLowerCase().includes(query.toLowerCase()))
.slice(0, limit);
}
else if (options.type === 'maps') {
const allMaps = assets_1.assetManager.getAllMaps();
results = allMaps
.filter((map) => map.name.toLowerCase().includes(query.toLowerCase()))
.slice(0, limit);
}
spinner.succeed(`Found ${results.length} results for "${query}"`);
if (results.length === 0) {
console.log(chalk_1.default.yellow('No results found. Try a different query or use --fuzzy for better matching.'));
return;
}
// Display results
console.log(chalk_1.default.blue(`\nš Search Results (${options.type}):`));
results.forEach((item, index) => {
console.log(chalk_1.default.gray(`${index + 1}. ${chalk_1.default.white(item.name)}`));
if (item.category) {
console.log(chalk_1.default.gray(` Category: ${item.category}`));
}
if (item.description) {
console.log(chalk_1.default.gray(` ${item.description}`));
}
console.log('');
});
}
catch (error) {
spinner.fail(chalk_1.default.red('Search failed'));
console.error(error);
}
});
}
function createListCommand() {
return new commander_1.Command('list')
.description('list available assets')
.option('-t, --type <type>', 'asset type (items, vehicles, maps, seasons)', 'items')
.option('-c, --category <category>', 'filter by category')
.option('-l, --limit <limit>', 'maximum number of results', '20')
.option('--stats', 'show statistics instead of listing items')
.action(async (options) => {
try {
if (options.stats) {
showAssetStats();
return;
}
const limit = parseInt(options.limit);
let items = [];
if (options.type === 'items') {
if (options.category) {
items = assets_1.assetManager.getItemsByCategory(options.category);
}
else {
// Get items from multiple categories
const categories = ['Weapon', 'Equipment', 'Consumable', 'Attachment', 'Ammunition'];
items = [];
for (const category of categories) {
items.push(...assets_1.assetManager.getItemsByCategory(category));
}
}
}
else if (options.type === 'vehicles') {
// Get sample vehicle IDs (in a real implementation, we'd have a method to get all)
const vehicleIds = ['BP_Motorbike_00_C', 'Dacia_A_00_v2_C', 'Uaz_A_00_C', 'Buggy_A_00_C'];
items = vehicleIds.map(id => assets_1.assetManager.getVehicleInfo(id)).filter(Boolean);
}
else if (options.type === 'maps') {
items = assets_1.assetManager.getAllMaps();
}
else if (options.type === 'seasons') {
const seasons = assets_1.assetManager.getSeasonsByPlatform('PC');
items = seasons;
}
const displayItems = items.slice(0, limit);
console.log(chalk_1.default.blue(`\nš ${options.type.toUpperCase()} (${displayItems.length}/${items.length}):`));
displayItems.forEach((item, index) => {
console.log(chalk_1.default.gray(`${index + 1}. ${chalk_1.default.white(item.name || item.displayName)}`));
if (item.category) {
console.log(chalk_1.default.gray(` Category: ${item.category}`));
}
if (item.id) {
console.log(chalk_1.default.gray(` ID: ${item.id}`));
}
});
if (items.length > limit) {
console.log(chalk_1.default.yellow(`\n... and ${items.length - limit} more. Use --limit to see more.`));
}
}
catch (error) {
console.error(chalk_1.default.red('Failed to list assets:'), error);
}
});
}
function createInfoCommand() {
return new commander_1.Command('info')
.description('get detailed information about an asset')
.argument('<id>', 'asset ID')
.option('-t, --type <type>', 'asset type (items, vehicles, maps)', 'items')
.action(async (id, options) => {
try {
let asset = null;
if (options.type === 'items') {
asset = assets_1.assetManager.getItemInfo(id);
}
else if (options.type === 'vehicles') {
asset = assets_1.assetManager.getVehicleInfo(id);
}
else if (options.type === 'maps') {
const mapName = assets_1.assetManager.getMapName(id);
if (mapName) {
asset = { id, name: mapName };
}
}
if (!asset) {
console.log(chalk_1.default.red(`Asset with ID "${id}" not found in ${options.type}`));
return;
}
console.log(chalk_1.default.blue(`\nš Asset Information:`));
console.log(chalk_1.default.gray(`Type: ${options.type}`));
console.log(chalk_1.default.gray(`ID: ${asset.id || id}`));
console.log(chalk_1.default.gray(`Name: ${chalk_1.default.white(asset.name || asset.displayName)}`));
if (asset.category) {
console.log(chalk_1.default.gray(`Category: ${asset.category}`));
}
if (asset.subCategory) {
console.log(chalk_1.default.gray(`Sub-category: ${asset.subCategory}`));
}
if (asset.description) {
console.log(chalk_1.default.gray(`Description: ${asset.description}`));
}
if (asset.stackSize) {
console.log(chalk_1.default.gray(`Stack Size: ${asset.stackSize}`));
}
if (asset.vehicleType) {
console.log(chalk_1.default.gray(`Vehicle Type: ${asset.vehicleType}`));
}
}
catch (error) {
console.error(chalk_1.default.red('Failed to get asset info:'), error);
}
});
}
function createExportCommand() {
return new commander_1.Command('export')
.description('export assets to different formats')
.option('-t, --type <type>', 'asset type (items, vehicles, maps, all)', 'all')
.option('-f, --format <format>', 'export format (json, csv, typescript)', 'json')
.option('-o, --output <file>', 'output file path', 'assets-export')
.action(async (options) => {
const spinner = (0, ora_1.default)('Exporting assets...').start();
try {
let data = {};
if (options.type === 'all') {
const categories = ['Weapon', 'Equipment', 'Consumable', 'Attachment', 'Ammunition'];
const items = [];
for (const category of categories) {
items.push(...assets_1.assetManager.getItemsByCategory(category));
}
const vehicleIds = ['BP_Motorbike_00_C', 'Dacia_A_00_v2_C', 'Uaz_A_00_C', 'Buggy_A_00_C'];
const vehicles = vehicleIds.map(id => assets_1.assetManager.getVehicleInfo(id)).filter(Boolean);
data = {
items,
vehicles,
maps: assets_1.assetManager.getAllMaps(),
seasons: assets_1.assetManager.getSeasonsByPlatform('PC')
};
}
else if (options.type === 'items') {
const categories = ['Weapon', 'Equipment', 'Consumable', 'Attachment', 'Ammunition'];
data = [];
for (const category of categories) {
data.push(...assets_1.assetManager.getItemsByCategory(category));
}
}
else if (options.type === 'vehicles') {
const vehicleIds = ['BP_Motorbike_00_C', 'Dacia_A_00_v2_C', 'Uaz_A_00_C', 'Buggy_A_00_C'];
data = vehicleIds.map(id => assets_1.assetManager.getVehicleInfo(id)).filter(Boolean);
}
else if (options.type === 'maps') {
data = assets_1.assetManager.getAllMaps();
}
else if (options.type === 'seasons') {
data = assets_1.assetManager.getSeasonsByPlatform('PC');
}
const outputFile = `${options.output}.${options.format}`;
if (options.format === 'json') {
fs.writeFileSync(outputFile, JSON.stringify(data, null, 2));
}
else if (options.format === 'csv') {
// Simple CSV export for items
if (Array.isArray(data)) {
const csv = convertToCSV(data);
fs.writeFileSync(outputFile, csv);
}
else {
spinner.fail('CSV export only supports single asset types');
return;
}
}
else if (options.format === 'typescript') {
// Generate TypeScript definitions
const tsContent = generateTypeScriptDefinitions(data, options.type);
fs.writeFileSync(outputFile, tsContent);
}
spinner.succeed(`Assets exported to ${outputFile}`);
}
catch (error) {
spinner.fail(chalk_1.default.red('Export failed'));
console.error(error);
}
});
}
function showAssetStats() {
try {
const categories = ['Weapon', 'Equipment', 'Consumable', 'Attachment', 'Ammunition'];
const items = [];
for (const category of categories) {
items.push(...assets_1.assetManager.getItemsByCategory(category));
}
const vehicleIds = ['BP_Motorbike_00_C', 'Dacia_A_00_v2_C', 'Uaz_A_00_C', 'Buggy_A_00_C'];
const vehicles = vehicleIds.map(id => assets_1.assetManager.getVehicleInfo(id)).filter(Boolean);
const maps = assets_1.assetManager.getAllMaps();
const seasons = assets_1.assetManager.getSeasonsByPlatform('PC');
console.log(chalk_1.default.blue('\nš Asset Statistics:'));
console.log(chalk_1.default.gray(`Items: ${items.length}`));
console.log(chalk_1.default.gray(`Vehicles: ${vehicles.length}`));
console.log(chalk_1.default.gray(`Maps: ${maps.length}`));
console.log(chalk_1.default.gray(`Seasons: ${seasons.length}`));
// Item categories
const itemCategories = items.reduce((acc, item) => {
acc[item.category] = (acc[item.category] || 0) + 1;
return acc;
}, {});
console.log(chalk_1.default.blue('\nš¦ Item Categories:'));
Object.entries(itemCategories).forEach(([category, count]) => {
console.log(chalk_1.default.gray(` ${category}: ${count}`));
});
}
catch (error) {
console.error(chalk_1.default.red('Failed to show statistics:'), error);
}
}
function convertToCSV(data) {
if (data.length === 0)
return '';
const headers = Object.keys(data[0]).join(',');
const rows = data.map(item => Object.values(item).map(value => typeof value === 'string' ? `"${value}"` : value).join(','));
return [headers, ...rows].join('\n');
}
function generateTypeScriptDefinitions(data, type) {
let content = `// Auto-generated TypeScript definitions for PUBG assets\n\n`;
if (type === 'items' && Array.isArray(data)) {
const itemIds = data.map(item => `'${item.id}'`).join(' | ');
content += `export type ItemId = ${itemIds};\n\n`;
content += `export interface ItemInfo {\n`;
content += ` id: string;\n`;
content += ` name: string;\n`;
content += ` category: string;\n`;
content += ` subCategory?: string;\n`;
content += ` description?: string;\n`;
content += ` stackSize?: number;\n`;
content += `}\n\n`;
content += `export const ITEM_DICTIONARY: Record<ItemId, ItemInfo> = ${JSON.stringify(data, null, 2)};\n`;
}
return content;
}
//# sourceMappingURL=assets.js.map