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@itwin/frontend-devtools

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Debug menu and supporting UI widgets

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/** @packageDocumentation * @module Effects */ import { ScreenSpaceEffectBuilder, ScreenSpaceEffectSource, Tool } from "@itwin/core-frontend"; /** Adds a screen-space effect to the selected viewport. * @beta */ export declare abstract class AddEffectTool extends Tool { private static readonly _registeredEffects; /** Name of effect as used in keyins like `fdt effect add`. Ideally one word. */ protected abstract get effectName(): string; /** vertex, fragment, and optional sampleSourcePixel GLSL snippets. */ protected abstract get source(): ScreenSpaceEffectSource; /** Whether the fragment shader should include built-in `textureCoordFromPosition` function. */ protected abstract get textureCoordFromPosition(): boolean; /** Add uniforms, varyings, etc. */ protected abstract defineEffect(builder: ScreenSpaceEffectBuilder): void; run(): Promise<boolean>; } /** Removes all screen-space effects from the selected viewport. * @beta */ export declare class ClearEffectsTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; run(): Promise<boolean>; } /** Requests that any viewport to which the specified effect has been applied redraw its contents. * Used by tools like [[VignetteConfig]] to update the view after the effect parameters are modified. * @beta */ export declare function refreshViewportsForEffect(effectName: string): void; //# sourceMappingURL=EffectTools.d.ts.map