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@itwin/frontend-devtools

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Debug menu and supporting UI widgets

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import { Camera, Hilite } from "@itwin/core-common"; import { FlashSettings, TileBoundingBoxes, Tool, Viewport } from "@itwin/core-frontend"; /** Base class for a tool that toggles some aspect of a Viewport. * @beta */ export declare abstract class ViewportToggleTool extends Tool { static get minArgs(): number; static get maxArgs(): number; protected abstract toggle(vp: Viewport, enable?: boolean): Promise<void>; run(enable?: boolean): Promise<boolean>; parseAndRun(...args: string[]): Promise<boolean>; } /** Freeze or unfreeze the scene for the selected viewport. While the scene is frozen, no new tiles will be selected for drawing within the viewport. * @beta */ export declare class FreezeSceneTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, enable?: boolean): Promise<void>; } /** Set the tile bounding volume decorations to display in the selected viewport. * Omitting the argument turns on Volume bounding boxes if bounding boxes are currently off; otherwise, toggles them off. * Allowed inputs are "none", "volume", "content", "both" (volume and content), "children", and "sphere". * @beta */ export declare class ShowTileVolumesTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; run(boxes?: TileBoundingBoxes): Promise<boolean>; parseAndRun(...args: string[]): Promise<boolean>; } /** Sets or unsets or flips the deactivated state of one or more tile tree references within the selected viewport. * Deactivated tile tree references are omitted from the scene. * This is useful for isolating particular tile trees or tiles for debugging. * @beta */ export declare class ToggleTileTreeReferencesTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; private _modelIds?; private _which?; private _deactivate?; parseAndRun(...args: string[]): Promise<boolean>; run(): Promise<boolean>; } /** This tool sets the aspect ratio skew for the selected viewport. * @beta */ export declare class SetAspectRatioSkewTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; /** This method runs the tool, setting the aspect ratio skew for the selected viewport. * @param skew the aspect ratio (x/y) skew value; 1.0 or undefined removes any skew */ run(skew?: number): Promise<boolean>; /** Executes this tool's run method. * @param args the first entry of this array contains the `skew` argument * @see [[run]] */ parseAndRun(...args: string[]): Promise<boolean>; } /** Changes the [ModelSubCategoryHiliteMode]($frontend) for the [HiliteSet]($frontend) associated with the selected Viewport. * @beta */ export declare class ChangeHiliteModeTool extends Tool { static get minArgs(): number; static get maxArgs(): number; static toolId: string; run(mode?: string): Promise<boolean>; parseAndRun(...args: string[]): Promise<boolean>; } /** Changes the selected viewport's hilite or emphasis settings. * @beta */ export declare abstract class ChangeHiliteTool extends Tool { static get minArgs(): number; static get maxArgs(): number; run(settings?: Hilite.Settings): Promise<boolean>; protected abstract apply(vp: Viewport, settings: Hilite.Settings | undefined): void; protected abstract getCurrentSettings(vp: Viewport): Hilite.Settings; parseAndRun(...inputArgs: string[]): Promise<boolean>; } /** Changes the selected viewport's hilite settings, or resets to defaults. * @beta */ export declare class ChangeHiliteSettingsTool extends ChangeHiliteTool { static toolId: string; protected getCurrentSettings(vp: Viewport): Hilite.Settings; protected apply(vp: Viewport, settings?: Hilite.Settings): void; } /** Changes the selected viewport's emphasis settings. * @beta */ export declare class ChangeEmphasisSettingsTool extends ChangeHiliteTool { static toolId: string; protected getCurrentSettings(vp: Viewport): Hilite.Settings; protected apply(vp: Viewport, settings?: Hilite.Settings): void; } /** Changes the [FlashSettings]($frontend) for the selected [Viewport]($frontend). * @beta */ export declare class ChangeFlashSettingsTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; run(settings?: FlashSettings): Promise<boolean>; parseAndRun(...inputArgs: string[]): Promise<boolean>; } /** Enables or disables fade-out transparency mode for the selected viewport. * @beta */ export declare class FadeOutTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, enable?: boolean): Promise<void>; } /** Sets the default tile size modifier used for all viewports that don't explicitly override it. * @beta */ export declare class DefaultTileSizeModifierTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; /** This method runs the tool, setting the default tile size modifier used for all viewports that don't explicitly override it. * @param modifier the tile size modifier to use; if undefined, do not set modifier */ run(modifier?: number): Promise<boolean>; /** Executes this tool's run method with args[0] containing `modifier`. * @see [[run]] */ parseAndRun(...args: string[]): Promise<boolean>; } /** Sets or clears the tile size modifier override for the selected viewport. * @beta */ export declare class ViewportTileSizeModifierTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; /** This method runs the tool, setting the tile size modifier used for the selected viewport. * @param modifier the tile size modifier to use; if undefined, reset the modifier */ run(modifier?: number): Promise<boolean>; /** Executes this tool's run method with args[0] containing the `modifier` argument or the string "reset" in order to reset the modifier. * @see [[run]] */ parseAndRun(...args: string[]): Promise<boolean>; } /** This tool adds a reality model to the viewport. * @beta */ export declare class ViewportAddRealityModel extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; /** This method runs the tool, adding a reality model to the viewport * @param url the URL which points to the reality model tileset */ run(url: string): Promise<boolean>; /** Executes this tool's run method with args[0] containing the `url` argument. * @see [[run]] */ parseAndRun(...args: string[]): Promise<boolean>; } /** Changes the `allow3dManipulations` flag for the selected viewport if the viewport is displaying a `ViewState3d`. * @beta */ export declare class Toggle3dManipulationsTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, allow?: boolean): Promise<void>; } /** Toggles display of view attachments in sheet views. * @beta */ export declare class ToggleViewAttachmentsTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, enable?: boolean): Promise<void>; } /** Toggle display of view attachment boundaries in sheet views. * @beta */ export declare class ToggleViewAttachmentBoundariesTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, enable?: boolean): Promise<void>; } /** Toggle display of view attachment clip shapes in sheet views. * @beta */ export declare class ToggleViewAttachmentClipShapesTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, enable?: boolean): Promise<void>; } /** Toggles display of 2d graphics in a [DrawingViewState]($frontend). This setting affects all drawing views until it is reset. * @beta */ export declare class ToggleDrawingGraphicsTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, enable?: boolean): Promise<void>; } /** Toggles whether a [SectionDrawing]($backend)'s spatial view is always displayed along with the 2d graphics by a [DrawingViewState]($frontend), even * if it otherwise would not be. This setting affects all section drawing views until it is reset. * @beta */ export declare class ToggleSectionDrawingSpatialViewTool extends ViewportToggleTool { static toolId: string; protected toggle(vp: Viewport, enable?: boolean): Promise<void>; } /** Change the camera settings of the selected viewport. * @beta */ export declare class ChangeCameraTool extends Tool { static get minArgs(): number; static get maxArgs(): number; static toolId: string; run(camera?: Camera): Promise<boolean>; parseAndRun(...inArgs: string[]): Promise<boolean>; } //# sourceMappingURL=ViewportTools.d.ts.map