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@itwin/frontend-devtools

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Debug menu and supporting UI widgets

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/** @packageDocumentation * @module Tools */ import { type RenderTargetDebugControl, ScreenViewport, Tool } from "@itwin/core-frontend"; /** Executes some code against a RenderTargetDebugControl obtained from the selected viewport. * @beta */ export declare abstract class RenderTargetDebugControlTool extends Tool { run(_args: any[]): Promise<boolean>; protected abstract execute(_control: RenderTargetDebugControl, _vp: ScreenViewport): void; } type DebugControlBoolean = "displayDrapeFrustum" | "displayMaskFrustum" | "drawForReadPixels" | "displayRealityTileRanges" | "displayRealityTileRanges" | "displayRealityTilePreload" | "freezeRealityTiles" | "logRealityTiles" | "vcSupportIntersectingVolumes" | "displayNormalMaps"; /** Toggles some aspect of a RenderTargetDebugControl for the selected viewport. * @beta */ export declare abstract class RenderTargetDebugControlToggleTool extends RenderTargetDebugControlTool { static get minArgs(): number; static get maxArgs(): number; private _enable?; protected abstract get aspect(): DebugControlBoolean; protected execute(control: RenderTargetDebugControl, vp: ScreenViewport): void; parseAndRun(...args: string[]): Promise<boolean>; } /** Toggles between normal rendering and rendering as if drawing to an off-screen framebuffer for element locate. Useful for debugging locate issues. * @beta */ export declare class ToggleReadPixelsTool extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Turn on the display of the draping frustum. * @beta */ export declare class ToggleDrapeFrustumTool extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Turn on the display of the planar mask frustum. * @beta */ export declare class ToggleMaskFrustumTool extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Control whether all geometry renders, or only instanced or batched geometry. * Allowed argument: "instanced", "batched", "all". Defaults to "all" if no arguments supplied. * @beta */ export declare class TogglePrimitiveVisibilityTool extends RenderTargetDebugControlTool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; private _visibility; execute(control: RenderTargetDebugControl, vp: ScreenViewport): void; parseAndRun(...args: string[]): Promise<boolean>; } /** Turn on display of reality tile boundaries. * @beta */ export declare class ToggleRealityTileBounds extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Turn on display of reality tile preload debugging. * @beta */ export declare class ToggleRealityTilePreload extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Freeze loading of reality tiles. * @beta */ export declare class ToggleRealityTileFreeze extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Turn on logging of console tile selection and loading (to console). * @beta */ export declare class ToggleRealityTileLogging extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Toggles support for intersecting volume classifiers. * @beta */ export declare class ToggleVolClassIntersect extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } /** Set the number of antialiasing samples to use (<=1 for no antialiasing). * @beta */ export declare class SetAASamplesTool extends RenderTargetDebugControlTool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; private _aaSamples; private _changeAll; execute(_control: RenderTargetDebugControl, vp: ScreenViewport): void; /** Runs this tool, setting the number of antialiasing samples to use (<=1 for no antialiasing). * @param args contains the arguments used by the tool's run method: args[0] contains the number of samples; optionally args[1] can contain the word "all" in order to set those number of samples for all viewports. */ parseAndRun(...args: string[]): Promise<boolean>; } /** Toggles support for normal maps. * @beta */ export declare class ToggleNormalMaps extends RenderTargetDebugControlToggleTool { static toolId: string; get aspect(): DebugControlBoolean; } export {}; //# sourceMappingURL=RenderTargetTools.d.ts.map