@itwin/frontend-devtools
Version:
Debug menu and supporting UI widgets
115 lines • 4.67 kB
TypeScript
/** @packageDocumentation
* @module Tools
*/
import { type RenderTargetDebugControl, ScreenViewport, Tool } from "@itwin/core-frontend";
/** Executes some code against a RenderTargetDebugControl obtained from the selected viewport.
* @beta
*/
export declare abstract class RenderTargetDebugControlTool extends Tool {
run(_args: any[]): Promise<boolean>;
protected abstract execute(_control: RenderTargetDebugControl, _vp: ScreenViewport): void;
}
type DebugControlBoolean = "displayDrapeFrustum" | "displayMaskFrustum" | "drawForReadPixels" | "displayRealityTileRanges" | "displayRealityTileRanges" | "displayRealityTilePreload" | "freezeRealityTiles" | "logRealityTiles" | "vcSupportIntersectingVolumes" | "displayNormalMaps";
/** Toggles some aspect of a RenderTargetDebugControl for the selected viewport.
* @beta
*/
export declare abstract class RenderTargetDebugControlToggleTool extends RenderTargetDebugControlTool {
static get minArgs(): number;
static get maxArgs(): number;
private _enable?;
protected abstract get aspect(): DebugControlBoolean;
protected execute(control: RenderTargetDebugControl, vp: ScreenViewport): void;
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Toggles between normal rendering and rendering as if drawing to an off-screen framebuffer for element locate. Useful for debugging locate issues.
* @beta
*/
export declare class ToggleReadPixelsTool extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Turn on the display of the draping frustum.
* @beta
*/
export declare class ToggleDrapeFrustumTool extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Turn on the display of the planar mask frustum.
* @beta
*/
export declare class ToggleMaskFrustumTool extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Control whether all geometry renders, or only instanced or batched geometry.
* Allowed argument: "instanced", "batched", "all". Defaults to "all" if no arguments supplied.
* @beta
*/
export declare class TogglePrimitiveVisibilityTool extends RenderTargetDebugControlTool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
private _visibility;
execute(control: RenderTargetDebugControl, vp: ScreenViewport): void;
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Turn on display of reality tile boundaries.
* @beta
*/
export declare class ToggleRealityTileBounds extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Turn on display of reality tile preload debugging.
* @beta
*/
export declare class ToggleRealityTilePreload extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Freeze loading of reality tiles.
* @beta
*/
export declare class ToggleRealityTileFreeze extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Turn on logging of console tile selection and loading (to console).
* @beta
*/
export declare class ToggleRealityTileLogging extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Toggles support for intersecting volume classifiers.
* @beta
*/
export declare class ToggleVolClassIntersect extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
/** Set the number of antialiasing samples to use (<=1 for no antialiasing).
* @beta
*/
export declare class SetAASamplesTool extends RenderTargetDebugControlTool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
private _aaSamples;
private _changeAll;
execute(_control: RenderTargetDebugControl, vp: ScreenViewport): void;
/** Runs this tool, setting the number of antialiasing samples to use (<=1 for no antialiasing).
* @param args contains the arguments used by the tool's run method: args[0] contains the number of samples; optionally args[1] can contain the word "all" in order to set those number of samples for all viewports.
*/
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Toggles support for normal maps.
* @beta
*/
export declare class ToggleNormalMaps extends RenderTargetDebugControlToggleTool {
static toolId: string;
get aspect(): DebugControlBoolean;
}
export {};
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