@itwin/frontend-devtools
Version:
Debug menu and supporting UI widgets
219 lines • 9.02 kB
TypeScript
import { Camera, Hilite } from "@itwin/core-common";
import { FlashSettings, TileBoundingBoxes, Tool, Viewport } from "@itwin/core-frontend";
/** Base class for a tool that toggles some aspect of a Viewport.
* @beta
*/
export declare abstract class ViewportToggleTool extends Tool {
static get minArgs(): number;
static get maxArgs(): number;
protected abstract toggle(vp: Viewport, enable?: boolean): Promise<void>;
run(enable?: boolean): Promise<boolean>;
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Freeze or unfreeze the scene for the selected viewport. While the scene is frozen, no new tiles will be selected for drawing within the viewport.
* @beta
*/
export declare class FreezeSceneTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, enable?: boolean): Promise<void>;
}
/** Set the tile bounding volume decorations to display in the selected viewport.
* Omitting the argument turns on Volume bounding boxes if bounding boxes are currently off; otherwise, toggles them off.
* Allowed inputs are "none", "volume", "content", "both" (volume and content), "children", and "sphere".
* @beta
*/
export declare class ShowTileVolumesTool extends Tool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
run(boxes?: TileBoundingBoxes): Promise<boolean>;
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Sets or unsets or flips the deactivated state of one or more tile tree references within the selected viewport.
* Deactivated tile tree references are omitted from the scene.
* This is useful for isolating particular tile trees or tiles for debugging.
* @beta
*/
export declare class ToggleTileTreeReferencesTool extends Tool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
private _modelIds?;
private _which?;
private _deactivate?;
parseAndRun(...args: string[]): Promise<boolean>;
run(): Promise<boolean>;
}
/** This tool sets the aspect ratio skew for the selected viewport.
* @beta
*/
export declare class SetAspectRatioSkewTool extends Tool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
/** This method runs the tool, setting the aspect ratio skew for the selected viewport.
* @param skew the aspect ratio (x/y) skew value; 1.0 or undefined removes any skew
*/
run(skew?: number): Promise<boolean>;
/** Executes this tool's run method.
* @param args the first entry of this array contains the `skew` argument
* @see [[run]]
*/
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Changes the [ModelSubCategoryHiliteMode]($frontend) for the [HiliteSet]($frontend) associated with the selected Viewport.
* @beta
*/
export declare class ChangeHiliteModeTool extends Tool {
static get minArgs(): number;
static get maxArgs(): number;
static toolId: string;
run(mode?: string): Promise<boolean>;
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Changes the selected viewport's hilite or emphasis settings.
* @beta
*/
export declare abstract class ChangeHiliteTool extends Tool {
static get minArgs(): number;
static get maxArgs(): number;
run(settings?: Hilite.Settings): Promise<boolean>;
protected abstract apply(vp: Viewport, settings: Hilite.Settings | undefined): void;
protected abstract getCurrentSettings(vp: Viewport): Hilite.Settings;
parseAndRun(...inputArgs: string[]): Promise<boolean>;
}
/** Changes the selected viewport's hilite settings, or resets to defaults.
* @beta
*/
export declare class ChangeHiliteSettingsTool extends ChangeHiliteTool {
static toolId: string;
protected getCurrentSettings(vp: Viewport): Hilite.Settings;
protected apply(vp: Viewport, settings?: Hilite.Settings): void;
}
/** Changes the selected viewport's emphasis settings.
* @beta
*/
export declare class ChangeEmphasisSettingsTool extends ChangeHiliteTool {
static toolId: string;
protected getCurrentSettings(vp: Viewport): Hilite.Settings;
protected apply(vp: Viewport, settings?: Hilite.Settings): void;
}
/** Changes the [FlashSettings]($frontend) for the selected [Viewport]($frontend).
* @beta
*/
export declare class ChangeFlashSettingsTool extends Tool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
run(settings?: FlashSettings): Promise<boolean>;
parseAndRun(...inputArgs: string[]): Promise<boolean>;
}
/** Enables or disables fade-out transparency mode for the selected viewport.
* @beta
*/
export declare class FadeOutTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, enable?: boolean): Promise<void>;
}
/** Sets the default tile size modifier used for all viewports that don't explicitly override it.
* @beta
*/
export declare class DefaultTileSizeModifierTool extends Tool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
/** This method runs the tool, setting the default tile size modifier used for all viewports that don't explicitly override it.
* @param modifier the tile size modifier to use; if undefined, do not set modifier
*/
run(modifier?: number): Promise<boolean>;
/** Executes this tool's run method with args[0] containing `modifier`.
* @see [[run]]
*/
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Sets or clears the tile size modifier override for the selected viewport.
* @beta
*/
export declare class ViewportTileSizeModifierTool extends Tool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
/** This method runs the tool, setting the tile size modifier used for the selected viewport.
* @param modifier the tile size modifier to use; if undefined, reset the modifier
*/
run(modifier?: number): Promise<boolean>;
/** Executes this tool's run method with args[0] containing the `modifier` argument or the string "reset" in order to reset the modifier.
* @see [[run]]
*/
parseAndRun(...args: string[]): Promise<boolean>;
}
/** This tool adds a reality model to the viewport.
* @beta
*/
export declare class ViewportAddRealityModel extends Tool {
static toolId: string;
static get minArgs(): number;
static get maxArgs(): number;
/** This method runs the tool, adding a reality model to the viewport
* @param url the URL which points to the reality model tileset
*/
run(url: string): Promise<boolean>;
/** Executes this tool's run method with args[0] containing the `url` argument.
* @see [[run]]
*/
parseAndRun(...args: string[]): Promise<boolean>;
}
/** Changes the `allow3dManipulations` flag for the selected viewport if the viewport is displaying a `ViewState3d`.
* @beta
*/
export declare class Toggle3dManipulationsTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, allow?: boolean): Promise<void>;
}
/** Toggles display of view attachments in sheet views.
* @beta
*/
export declare class ToggleViewAttachmentsTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, enable?: boolean): Promise<void>;
}
/** Toggle display of view attachment boundaries in sheet views.
* @beta
*/
export declare class ToggleViewAttachmentBoundariesTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, enable?: boolean): Promise<void>;
}
/** Toggle display of view attachment clip shapes in sheet views.
* @beta
*/
export declare class ToggleViewAttachmentClipShapesTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, enable?: boolean): Promise<void>;
}
/** Toggles display of 2d graphics in a [DrawingViewState]($frontend). This setting affects all drawing views until it is reset.
* @beta
*/
export declare class ToggleDrawingGraphicsTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, enable?: boolean): Promise<void>;
}
/** Toggles whether a [SectionDrawing]($backend)'s spatial view is always displayed along with the 2d graphics by a [DrawingViewState]($frontend), even
* if it otherwise would not be. This setting affects all section drawing views until it is reset.
* @beta
*/
export declare class ToggleSectionDrawingSpatialViewTool extends ViewportToggleTool {
static toolId: string;
protected toggle(vp: Viewport, enable?: boolean): Promise<void>;
}
/** Change the camera settings of the selected viewport.
* @beta
*/
export declare class ChangeCameraTool extends Tool {
static get minArgs(): number;
static get maxArgs(): number;
static toolId: string;
run(camera?: Camera): Promise<boolean>;
parseAndRun(...inArgs: string[]): Promise<boolean>;
}
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