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@itwin/frontend-devtools

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Debug menu and supporting UI widgets

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import { DecorateContext, Decorator, Tool, Viewport } from "@itwin/core-frontend"; interface FrustumDecorationOptions { showPreloadFrustum?: boolean; showBackgroundIntersections?: boolean; } /** * Decorates the viewport with a graphical depiction of a Frustum. * This is obviously only useful when drawn inside a viewport using a *different* Frustum. * Options for doing so include: * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport. * @beta */ export declare class FrustumDecorator implements Decorator { private readonly _decoration?; private constructor(); /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */ readonly useCachedDecorations = true; decorate(context: DecorateContext): void; private static _instance?; /** Add the decoration to the specified viewport. */ static enable(vp: Viewport, options?: FrustumDecorationOptions): void; /** Remove the decoration from the specified viewport. */ static disable(): void; static get isEnabled(): boolean; } /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]]. * @beta */ export declare class ToggleFrustumSnapshotTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; run(enable?: boolean, showPreloadFrustum?: boolean, showBackgroundIntersections?: boolean): Promise<boolean>; parseAndRun(...args: string[]): Promise<boolean>; } /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration. * @beta */ export declare class ToggleSelectedViewFrustumTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; run(enable?: boolean): Promise<boolean>; parseAndRun(...args: string[]): Promise<boolean>; } /** Toggle visualization of the selected viewport's shadow frustum in all other viewports. * @beta */ export declare class ToggleShadowFrustumTool extends Tool { static toolId: string; static get minArgs(): number; static get maxArgs(): number; run(enable?: boolean): Promise<boolean>; parseAndRun(...args: string[]): Promise<boolean>; } export {}; //# sourceMappingURL=FrustumDecoration.d.ts.map