@itwin/core-frontend
Version:
iTwin.js frontend components
49 lines • 1.87 kB
TypeScript
import { Map4d, Matrix4d, Vector3d } from "@itwin/core-geometry";
import { Frustum, SolarShadowSettings } from "@itwin/core-common";
import { SceneContext } from "../../../ViewContext";
import { RenderGraphic } from "../../../render/RenderGraphic";
import { RenderMemory } from "../../../render/RenderMemory";
import { WebGLDisposable } from "./Disposable";
import { Target } from "./Target";
import { Texture } from "./Texture";
export declare class SolarShadowMap implements RenderMemory.Consumer, WebGLDisposable {
private _bundle?;
private _projectionMatrix;
private _graphics;
private _shadowFrustum;
private _isReady;
private _isDrawing;
private _enabled;
private _params?;
private readonly _scratchRange;
private readonly _scratchTransform;
private readonly _scratchViewFlags;
private readonly _renderState;
private readonly _noZRenderState;
private readonly _batchState;
private _worldToViewMap;
private readonly _target;
onGraphicsChanged?: (graphics: RenderGraphic[]) => void;
private getBundle;
get isReady(): boolean;
get isDrawing(): boolean;
get isEnabled(): boolean;
get projectionMatrix(): Matrix4d;
get depthTexture(): Texture | undefined;
get shadowMapTexture(): Texture | undefined;
get settings(): SolarShadowSettings | undefined;
get direction(): Vector3d | undefined;
get frustum(): Frustum;
get worldToViewMap(): Map4d;
addGraphic(graphic: RenderGraphic): void;
constructor(target: Target);
disable(): void;
collectStatistics(stats: RenderMemory.Statistics): void;
get isDisposed(): boolean;
[Symbol.dispose](): void;
private clearGraphics;
private notifyGraphicsChanged;
update(context: SceneContext | undefined): void;
draw(target: Target): void;
}
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