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@itwin/core-frontend

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"use strict"; /*--------------------------------------------------------------------------------------------- * Copyright (c) Bentley Systems, Incorporated. All rights reserved. * See LICENSE.md in the project root for license terms and full copyright notice. *--------------------------------------------------------------------------------------------*/ /** @packageDocumentation * @module WebGL */ Object.defineProperty(exports, "__esModule", { value: true }); exports.createViewportQuadBuilder = createViewportQuadBuilder; const AttributeMap_1 = require("../AttributeMap"); const ShaderBuilder_1 = require("../ShaderBuilder"); // Positions are in NDC [-1..1]. Compute UV params in [0..1] const computeTexCoord = "v_texCoord = (rawPosition.xy + 1.0) * 0.5;"; const computePosition = "return rawPos;"; function addTexture(prog) { prog.addInlineComputedVarying("v_texCoord", 3 /* VariableType.Vec2 */, computeTexCoord); } /** @internal */ function createViewportQuadBuilder(textured, attrMapOverride) { const attrMap = undefined !== attrMapOverride ? attrMapOverride : AttributeMap_1.AttributeMap.findAttributeMap(undefined, false); const prog = new ShaderBuilder_1.ProgramBuilder(attrMap); prog.vert.set(10 /* VertexShaderComponent.ComputePosition */, computePosition); if (textured) { addTexture(prog); } return prog; } //# sourceMappingURL=ViewportQuad.js.map