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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { VertexShaderBuilder } from "../ShaderBuilder"; /** Add support for a lookup table to the vertex shader. Returns the code used to initialize the global variables. * @internal */ export declare function addLookupTable(sb: VertexShaderBuilder, lutName: string, mult?: string, addInitializer?: boolean): string; //# sourceMappingURL=LookupTable.d.ts.map