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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { VariableType } from "./ShaderBuilder"; import { TechniqueId } from "./TechniqueId"; /** * Describes the details of an attribute associated with an attribute name. * @internal */ export interface AttributeDetails { /** Index used by GPU for binding attribute location for the associated attribute name. */ location: number; /** What type of variable used for binding the attribute location. */ type: VariableType; } /** * A class with static methods which provide access to a global mapping between techniques and attribute details (location and variable type). * These details are used when constructing shaders and when setting up buffers through implementations of the BuffersContainer abstract class. * @internal */ export declare class AttributeMap { private readonly _attrMaps; constructor(); static findAttributeMap(techniqueId: TechniqueId | undefined, instanced: boolean): Map<string, AttributeDetails>; static findAttribute(attributeName: string, techniqueId: TechniqueId | undefined, instanced: boolean): AttributeDetails | undefined; } //# sourceMappingURL=AttributeMap.d.ts.map