@itwin/core-frontend
Version:
iTwin.js frontend components
45 lines • 1.69 kB
TypeScript
/** @packageDocumentation
* @module Rendering
*/
import { Frustum } from "@itwin/core-common";
/** Used for debugging purposes, to toggle display of instanced or batched primitives.
* @see [[RenderTargetDebugControl]].
* @internal
*/
export declare enum PrimitiveVisibility {
/** Draw all primitives. */
All = 0,
/** Only draw instanced primitives. */
Instanced = 1,
/** Only draw un-instanced primitives. */
Uninstanced = 2
}
/** An interface optionally exposed by a RenderTarget that allows control of various debugging features.
* @internal
*/
export interface RenderTargetDebugControl {
/** If true, render to the screen as if rendering off-screen for readPixels(). */
drawForReadPixels: boolean;
primitiveVisibility: PrimitiveVisibility;
vcSupportIntersectingVolumes: boolean;
readonly shadowFrustum: Frustum | undefined;
displayDrapeFrustum: boolean;
displayMaskFrustum: boolean;
/** Override device pixel ratio for on-screen targets only. This supersedes window.devicePixelRatio.
* Undefined clears the override. Chiefly useful for tests.
*/
devicePixelRatioOverride?: number;
displayRealityTilePreload: boolean;
displayRealityTileRanges: boolean;
logRealityTiles: boolean;
displayNormalMaps: boolean;
freezeRealityTiles: boolean;
/** Obtain a summary of the render commands required to draw the scene currently displayed.
* Each entry specifies the type of command and the number of such commands required by the current scene.
*/
getRenderCommands(): Array<{
name: string;
count: number;
}>;
}
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