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@itwin/core-frontend

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Bentley Systems, Incorporated. All rights reserved. * See LICENSE.md in the project root for license terms and full copyright notice. *--------------------------------------------------------------------------------------------*/ /** @packageDocumentation * @module WebGL */ import { TextureUnit } from "../RenderFlags"; import { Texture2DHandle } from "../Texture"; import { createViewportQuadBuilder } from "./ViewportQuad"; const computeBaseColor = "return vec4(1.0);"; const assignFragData = ` if (v_texCoord.y < .5) FragColor = TEXTURE(u_texture0, vec2(v_texCoord.x, v_texCoord.y * 2.0)); else FragColor = TEXTURE(u_texture1, vec2(v_texCoord.x, v_texCoord.y * 2.0 - 1.0)); `; /** @internal */ export function createCombineTexturesProgram(context) { const builder = createViewportQuadBuilder(true); const frag = builder.frag; frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBaseColor); frag.addUniform("u_texture0", 8 /* VariableType.Sampler2D */, (prog) => { prog.addGraphicUniform("u_texture0", (uniform, params) => { Texture2DHandle.bindSampler(uniform, params.geometry.texture0, TextureUnit.Zero); }); }, 3 /* VariablePrecision.High */); frag.addUniform("u_texture1", 8 /* VariableType.Sampler2D */, (prog) => { prog.addGraphicUniform("u_texture1", (uniform, params) => { Texture2DHandle.bindSampler(uniform, params.geometry.texture1, TextureUnit.One); }); }, 3 /* VariablePrecision.High */); frag.set(18 /* FragmentShaderComponent.AssignFragData */, assignFragData); builder.vert.headerComment = "//!V! CombineTextures"; builder.frag.headerComment = "//!F! CombineTextures"; return builder.buildProgram(context); } //# sourceMappingURL=CombineTextures.js.map