@itwin/core-frontend
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iTwin.js frontend components
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TypeScript
/** @packageDocumentation
* @module Rendering
*/
import { BeEvent } from "@itwin/core-bentley";
import { FeatureOverrides } from "@itwin/core-common";
import { Viewport } from "../Viewport";
import { ViewState } from "../ViewState";
/** Contains types that enable an application to customize how [Feature]($common)s are drawn within a [[Viewport]].
* @public
* @extensions
*/
export declare namespace FeatureSymbology {
/** An object that serves as the source of a [[FeatureSymbology.Overrides]].
* Use this if you are drawing the same tiles into a single Viewport and overriding the FeatureSymbology.Overrides applied to them
* by settings [[GraphicBranch.symbologyOverrides]].
* Each tile will have a separate set of feature overrides per combination of Source and Viewport. This prevents the display system
* from constantly recomputing the feature overrides for a tile.
* You must call `onSourceDisposed.raiseEvent()` when the source is no longer being used by the Viewport to allow the feature overrides
* and their WebGL resources to be freed - failure to do so will result in memory leaks, which may eventually produce WebGL context loss.
* @alpha
*/
interface Source {
/** An event raised when this source becomes disassociated with the viewport, indicating any WebGL resources allocated for it
* can be freed.
* Failure to invoke this event appropriately will result in memory leaks, which may eventually produce WebGL context loss.
*/
readonly onSourceDisposed: BeEvent<() => void>;
}
/** Allows a [[Viewport]] to customize the appearance of individual [Feature]($common)s within it.
*
* The Viewport computes its base Overrides based on the following:
* - The set of categories enabled for display in its [[CategorySelectorState]]. Every [[SubCategory]] belonging to an enabled [[Category]] is added to the set of visible subcategories - all other subcategories are assumed to be invisible.
* - For the set of visible subcategories, any [[SubCategoryOverride]]s defined by the view's [[DisplayStyleState]] are applied. This may render some subcategories invisible, and change the symbology of others.
* - The visibility of each [GeometryClass]($common) is set based on the view's [ViewFlags]($common).
* - The line weight is overridden to 1 pixel for all Features if line weight has been disabled by the view's [ViewFlags]($common).
* - The sets of elements which are always drawn and never drawn are initialized from the [[Viewport]]'s sets.
* An application can further customize the symbology of any Features by registering a [[FeatureOverrideProvider]] with a [[Viewport]]. That provider's addFeatureOverrides function will be invoked
* whenever the Overrides need to be regenerated.
*
* To override the symbology of *most* Features within a view, specify a `defaultOverrides` to be applied to any Feature not explicitly overridden.
* If default overrides are defined and some Features should draw normally without being affected by the default overrides, override that Feature with
* an Appearance which defines no overrides.
*
* It is possible to override multiple aspects of a Feature. For example, you might specify that all elements belonging to subcategory "A" should be drawn in red, and
* that the element with Id "0x123" should be drawn with 0.25 transparency. In this case, when drawing a Feature with subcategory "A" and element Id "0x123", the two overrides will
* be merged, causing the Feature's geometry to draw 25% transparent red. On the other hand, if subcategory "A" is specified to draw in red and element "0x123" to draw in green,
* the color specified by the element override will take precedence over that specified for the subcategory, resulting in a green Feature.
*
* @see [[Viewport.alwaysDrawn]]
* @see [[Viewport.neverDrawn]]
*/
class Overrides extends FeatureOverrides {
private _source?;
/** @alpha */
get source(): Source | undefined;
/** Construct a new Overrides. The result is an empty set of overrides if no view or viewport is supplied.
* @param view If supplied, the overrides will be initialized based on the current state of the view or viewport.
*/
constructor(view?: ViewState | Viewport);
/** Create symbology overrides associated with a [[FeatureSymbology.Source]].
* @alpha
*/
static withSource(source: Source, view?: ViewState | Viewport): Overrides;
/** Initialize these Overrides based on a specific view.
* @internal
*/
initFromView(view: ViewState): void;
/** Initialize these Overrides based on a specific viewport.
* @internal
*/
initFromViewport(viewport: Viewport): void;
private _initFromView;
private _initSubCategoryOverrides;
}
}
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