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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { HiddenLine, RenderMode, ViewFlags } from "@itwin/core-common"; import { FloatRgba } from "./FloatRGBA"; import { RenderPass } from "./RenderFlags"; import { OvrFlags } from "../../../common/internal/render/OvrFlags"; /** Controls symbology of edges based on ViewFlags and HiddenLine.Settings. Typically these come from the Target's * RenderPlan, but a GraphicBranch may override those settings. * @internal */ export declare class EdgeSettings { /** The color applies to both hidden and visible edges. */ private readonly _color; private _colorOverridden; private _visibleLineCode?; private _visibleWeight?; private _hiddenLineCode?; private _hiddenWeight?; /** Controls how opaque a surface must be to be displayed in SolidFill or HiddenLine modes; or how opaque it must be to * block shadow-casting lights in SmoothShade mode. */ private _transparencyThreshold; static create(hline: HiddenLine.Settings | undefined): EdgeSettings; init(hline: HiddenLine.Settings | undefined): void; computeOvrFlags(pass: RenderPass, vf: ViewFlags): OvrFlags; get transparencyThreshold(): number; getColor(vf: ViewFlags): FloatRgba | undefined; getLineCode(pass: RenderPass, vf: ViewFlags): number | undefined; getWeight(pass: RenderPass, vf: ViewFlags): number | undefined; private clear; wantContrastingColor(renderMode: RenderMode): boolean; private isOverridden; } //# sourceMappingURL=EdgeSettings.d.ts.map