UNPKG

@itwin/core-frontend

Version:
45 lines 1.69 kB
/** @packageDocumentation * @module Rendering */ import { Frustum } from "@itwin/core-common"; /** Used for debugging purposes, to toggle display of instanced or batched primitives. * @see [[RenderTargetDebugControl]]. * @internal */ export declare enum PrimitiveVisibility { /** Draw all primitives. */ All = 0, /** Only draw instanced primitives. */ Instanced = 1, /** Only draw un-instanced primitives. */ Uninstanced = 2 } /** An interface optionally exposed by a RenderTarget that allows control of various debugging features. * @internal */ export interface RenderTargetDebugControl { /** If true, render to the screen as if rendering off-screen for readPixels(). */ drawForReadPixels: boolean; primitiveVisibility: PrimitiveVisibility; vcSupportIntersectingVolumes: boolean; readonly shadowFrustum: Frustum | undefined; displayDrapeFrustum: boolean; displayMaskFrustum: boolean; /** Override device pixel ratio for on-screen targets only. This supersedes window.devicePixelRatio. * Undefined clears the override. Chiefly useful for tests. */ devicePixelRatioOverride?: number; displayRealityTilePreload: boolean; displayRealityTileRanges: boolean; logRealityTiles: boolean; displayNormalMaps: boolean; freezeRealityTiles: boolean; /** Obtain a summary of the render commands required to draw the scene currently displayed. * Each entry specifies the type of command and the number of such commands required by the current scene. */ getRenderCommands(): Array<{ name: string; count: number; }>; } //# sourceMappingURL=RenderTargetDebugControl.d.ts.map