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@itwin/core-frontend

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/** @packageDocumentation * @module Rendering */ import { BeDuration, Mutable } from "@itwin/core-bentley"; /** As part of [[FlashSettings]], describes how geometry is flashed. * @public * @extensions */ export declare enum FlashMode { /** The color of the geometry is mixed with the hilite color. */ Hilite = 0, /** The color of the geometry is brightened. Applicable only to lit geometry - i.e., meshes displayed in a view with [RenderMode.SmoothShade]($common) * and lighting enabled. */ Brighten = 1 } /** Options used to construct or clone a [[FlashSettings]]. All properties are mutable and optional; those left undefined receive their default * values. * @public * @extensions */ export type FlashSettingsOptions = Mutable<Partial<FlashSettings>>; /** Settings that control how geometry is "flashed" when hovered over in a [[Viewport]]. * When the user hovers the mouse cursor over an element (or other piece of geometry, like a reality mesh), a [[Tool]] visually indicates * that it can interact with that geometry by "flashing" it. Flashed geometry changes color in one of the following two ways: * - By mixing the viewport's hilite color as specified by [[Viewport.hilite]] with the geometry's own color; or * - By brightening the geometry's own color (for lit geometry only - i.e., meshes displayed in a view with lighting enabled). * The flash effect starts out at an intensity of zero and increases linearly over the period of time specified by [[duration]] until * [[maxIntensity]] is reached. * @see [[Viewport.flashSettings]] to customize the flash behavior for a viewport. * @see [[Viewport.hilite]] to customize the hilite color used by [[FlashMode.Hilite]]. * @public * @extensions */ export declare class FlashSettings { /** The duration in seconds over which the flash effect increases from zero to [[maxIntensity]], in [0..10]. * Default value: 0.25 seconds. * Values outside of [0..10] are clamped to that range. */ readonly duration: BeDuration; /** The maximum intensity of the flash effect, after [[duration]] seconds have elapsed, in [0..1]. * For [[FlashMode.Brighten]] this indicates how much brighter the the geometry will be. * For [[FlashMode.Hilite]] this indicates the ratio of the hilite color to the geometry's own color - i.e., a max intensity of 1.0 causes * the geometry to display entirely in the hilite color at its maximum. * Default value: 1.0. * Values outside of [0..1] are clamped to that range. */ readonly maxIntensity: number; /** Specifies how lit geometry (that is, meshes displayed in a view with lighting enabled) is flashed. * Default value: [[FlashMode.Brighten]]. */ readonly litMode: FlashMode; /** Construct new flash settings. * @param options If supplied, overrides specified default values. * Example: to change [[duration]] to 1 second and use default [[maxIntensity]] and [[litMode]]: * ```ts * const settings = new FlashSettings({ duration: BeDuration.fromSeconds(1) }); * ``` */ constructor(options?: FlashSettingsOptions); /** Create a copy of these settings identical except for properties explicitly specified by `options`. * @param options Overrides selected properties of these settings. Any property not supplied will retain its current value. Any property * explicitly set to `undefined` will receive its default value. * @returns A copy of these settings identical except as specified by `options`. */ clone(options?: FlashSettingsOptions): FlashSettings; } //# sourceMappingURL=FlashSettings.d.ts.map