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/*--------------------------------------------------------------------------------------------- * Copyright (c) Bentley Systems, Incorporated. All rights reserved. * See LICENSE.md in the project root for license terms and full copyright notice. *--------------------------------------------------------------------------------------------*/ /** @packageDocumentation * @module Tools */ import { IModelApp } from "../IModelApp"; import { BeButton, EventHandled, InteractiveTool } from "./Tool"; import { DefaultViewTouchTool, FitViewTool, ViewHandleType, ViewManip } from "./ViewTool"; /** * The default "idle" tool. If no tool is active, or the active tool does not respond to a given * event, input events are forwarded to the idle tool. The default idle tool converts middle mouse button events * and touch gestures into view navigation operations like pan, zoom, rotate, and fit. * * Controls are as follows: * - Mouse/keyboard: * - mmb: pan * - shift-mmb: rotate * - wheel: zoom in/out * - double-mmb: fit view * - Touch: * - single-finger drag: rotate * - two-finger drag: pan * - pinch: zoom in/out * - double-tap: fit view * * Touch inputs can be combined e.g. drag two fingers while moving them closer together => pan + zoom in * @public */ export class IdleTool extends InteractiveTool { static toolId = "Idle"; static hidden = true; async onMouseStartDrag(ev) { if (!ev.viewport) return EventHandled.No; let toolId; let handleId; switch (ev.button) { case BeButton.Middle: if (ev.isControlKey) { toolId = ev.viewport.view.allow3dManipulations() ? "View.Look" : "View.Scroll"; handleId = ev.viewport.view.allow3dManipulations() ? ViewHandleType.Look : ViewHandleType.Scroll; } else if (ev.isShiftKey) { toolId = "View.Rotate"; handleId = ViewHandleType.Rotate; } else { toolId = "View.Pan"; handleId = ViewHandleType.Pan; } break; case BeButton.Data: // When no active tool is present install rotate view tool on drag of data button if (undefined !== IModelApp.toolAdmin.activeTool) return EventHandled.No; toolId = "View.Rotate"; handleId = ViewHandleType.Rotate; break; default: // When no active tool is present install pan view tool on drag of reset button if (undefined !== IModelApp.toolAdmin.activeTool) return EventHandled.No; toolId = "View.Pan"; handleId = ViewHandleType.Pan; break; } const currTool = IModelApp.toolAdmin.viewTool; if (currTool) { if (currTool instanceof ViewManip) return currTool.startHandleDrag(ev, handleId); // See if current view tool can drag using this handle, leave it active regardless... return EventHandled.No; } const viewTool = IModelApp.tools.create(toolId, ev.viewport, true, true); if (viewTool && await viewTool.run()) return viewTool.startHandleDrag(ev); return EventHandled.Yes; } async onMiddleButtonUp(ev) { if (!ev.viewport) return EventHandled.No; if (ev.isDoubleClick) { const viewTool = new FitViewTool(ev.viewport, true); return await viewTool.run() ? EventHandled.Yes : EventHandled.No; } if (ev.isControlKey || ev.isShiftKey) return EventHandled.No; IModelApp.tentativePoint.process(ev); return EventHandled.Yes; } async onMouseWheel(ev) { return IModelApp.toolAdmin.processWheelEvent(ev, true); } async onTouchMoveStart(ev, startEv) { const tool = new DefaultViewTouchTool(startEv, ev); return await tool.run() ? EventHandled.Yes : EventHandled.No; } async onTouchTap(ev) { if (ev.isSingleTap) { // Send data down/up for single finger tap. await IModelApp.toolAdmin.convertTouchTapToButtonDownAndUp(ev, BeButton.Data); return EventHandled.Yes; } else if (ev.isTwoFingerTap) { // Send reset down/up for two finger tap. await IModelApp.toolAdmin.convertTouchTapToButtonDownAndUp(ev, BeButton.Reset); return EventHandled.Yes; } else if (ev.isDoubleTap) { const vp = ev.viewport; if (undefined === vp) return EventHandled.No; // Fit view on single finger double tap. const tool = new FitViewTool(vp, true); return await tool.run() ? EventHandled.Yes : EventHandled.No; } return EventHandled.No; } async exitTool() { } async run() { return true; } } //# sourceMappingURL=IdleTool.js.map