UNPKG

@itwin/core-frontend

Version:
36 lines 2 kB
/** @packageDocumentation * @module Tiles */ import { Range1d } from "@itwin/core-geometry"; import { RealityMeshParams } from "../../render/RealityMeshParams"; import { MapCartoRectangle, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, TerrainMeshProvider, TerrainMeshProviderOptions, TileRequest } from "../internal"; /** A terrain mesh provider that produces geometry that represents a smooth ellipsoid without any height perturbations. * The area within the project extents are represented as planar tiles and other tiles are facetted approximations * of the WGS84 ellipsoid. * This is the terrain provider used when the background map is enabled but 3d terrain is disabled. * @public */ export declare class EllipsoidTerrainProvider extends TerrainMeshProvider { private _tilingScheme; private readonly _wantSkirts; /** Construct a new terrain provider. * @note [[TerrainMeshProviderOptions.wantNormals]] is ignored - no normals are produced. */ constructor(opts: TerrainMeshProviderOptions); /** Implements [[TerrainMeshProvider.maxDepth]] to return a fixed maximum depth of 22. */ get maxDepth(): number; /** Implements [[TerrainMeshProvider.getChildHeightRange]] to return an empty range, because the ellipsoid is smooth. */ getChildHeightRange(_quadId: QuadId, _rectangle: MapCartoRectangle, _parent: MapTile): Range1d | undefined; /** Implements [[TerrainMeshProvider.tilingScheme]]. */ get tilingScheme(): MapTilingScheme; private createSkirtlessPlanarMesh; private createSkirtedPlanarMesh; /** @internal override */ readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined>; private createGlobeMesh; /** Implements [[TerrainMeshProvider.requestMeshData]] to return an empty string because the mesh can be generated * purely from information provided by the [[MapTile]]. */ requestMeshData(): Promise<TileRequest.Response>; } //# sourceMappingURL=EllipsoidTerrainProvider.d.ts.map