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@itwin/core-frontend

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/** @packageDocumentation * @module Tiles */ import { ByteStream } from "@itwin/core-bentley"; import { Transform } from "@itwin/core-geometry"; import { BatchType, ViewFlagOverrides } from "@itwin/core-common"; import { RenderSystem } from "../../render/RenderSystem"; import { Viewport } from "../../Viewport"; import { BatchedTileIdMap, GltfReaderProps, ProduceGeometryOption, RealityTile, RealityTileContent, Tile, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser } from "../../tile/internal"; /** Serves as a "handler" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content. * @internal */ export declare abstract class RealityTileLoader { private _produceGeometry?; private _containsPointClouds; readonly preloadRealityParentDepth: number; readonly preloadRealityParentSkip: number; constructor(_produceGeometry?: ProduceGeometryOption | undefined); computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number; abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>; abstract getRequestChannel(tile: Tile): TileRequestChannel; abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>; get wantDeduplicatedVertices(): boolean; abstract get maxDepth(): number; abstract get minDepth(): number; abstract get priority(): TileLoadPriority; protected get _batchType(): BatchType; protected get _loadEdges(): boolean; getBatchIdMap(): BatchedTileIdMap | undefined; get isContentUnbounded(): boolean; get containsPointClouds(): boolean; get parentsAndChildrenExclusive(): boolean; forceTileLoad(_tile: Tile): boolean; get maximumScreenSpaceError(): number | undefined; processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[]; loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent>; private _getFormat; loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent>; private loadGraphicsFromStream; get viewFlagOverrides(): ViewFlagOverrides; static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number; } /** Exposed strictly for testing purposes. * @internal */ export declare function createReaderPropsWithBaseUrl(streamBuffer: ByteStream, yAxisUp: boolean, baseUrl?: string): GltfReaderProps | undefined; //# sourceMappingURL=RealityTileLoader.d.ts.map