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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { VertexTable } from "../../../common/internal/render/VertexTable"; import { ColorInfo } from "./ColorInfo"; import { WebGLDisposable } from "./Disposable"; import { TextureHandle } from "./Texture"; import { AuxChannel, AuxChannelTable, AuxDisplacementChannel, AuxParamChannel } from "../../../common/internal/render/AuxChannelTable"; /** @internal */ export declare class AuxChannelLUT implements WebGLDisposable { readonly texture: TextureHandle; readonly numVertices: number; readonly numBytesPerVertex: number; displacements?: Map<string, AuxDisplacementChannel>; normals?: Map<string, AuxChannel>; params?: Map<string, AuxParamChannel>; private constructor(); private initChannels; get bytesUsed(): number; get hasScalarAnimation(): boolean; get isDisposed(): boolean; [Symbol.dispose](): void; static create(table: AuxChannelTable): AuxChannelLUT | undefined; } /** Represents the finished lookup table ready for submission to GPU. * @internal */ export declare class VertexLUT implements WebGLDisposable { readonly texture: TextureHandle; readonly numVertices: number; readonly numRgbaPerVertex: number; readonly colorInfo: ColorInfo; readonly usesQuantizedPositions: boolean; readonly qOrigin: Float32Array; readonly qScale: Float32Array; readonly uvQParams?: Float32Array; readonly auxChannels?: AuxChannelLUT; get hasAnimation(): boolean; get hasScalarAnimation(): boolean; get bytesUsed(): number; static createFromVertexTable(vt: VertexTable, aux?: AuxChannelTable): VertexLUT | undefined; private constructor(); get isDisposed(): boolean; [Symbol.dispose](): void; } //# sourceMappingURL=VertexLUT.d.ts.map