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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { Matrix3, Matrix4 } from "./Matrix"; import { ShaderProgram } from "./ShaderProgram"; import { SyncToken } from "./Sync"; /** A handle to the location of a uniform within a shader program * @internal */ export declare class UniformHandle { private readonly _location; private _type; private readonly _data; syncToken?: SyncToken; private constructor(); static create(program: ShaderProgram, name: string): UniformHandle; private updateData; private updateDatum; setMatrix3(mat: Matrix3): void; setMatrix4(mat: Matrix4): void; setUniform1iv(data: Int32Array | number[]): void; setUniform1fv(data: Float32Array | number[]): void; setUniform2fv(data: Float32Array | number[]): void; setUniform3fv(data: Float32Array | number[]): void; setUniform4fv(data: Float32Array | number[]): void; setUniform1i(data: number): void; setUniform1f(data: number): void; setUniform1ui(data: number): void; setUniformBitflags(data: number): void; } //# sourceMappingURL=UniformHandle.d.ts.map