@itwin/core-frontend
Version:
iTwin.js frontend components
31 lines • 1.1 kB
TypeScript
/** @packageDocumentation
* @module WebGL
*/
import { Matrix3, Matrix4 } from "./Matrix";
import { ShaderProgram } from "./ShaderProgram";
import { SyncToken } from "./Sync";
/** A handle to the location of a uniform within a shader program
* @internal
*/
export declare class UniformHandle {
private readonly _location;
private _type;
private readonly _data;
syncToken?: SyncToken;
private constructor();
static create(program: ShaderProgram, name: string): UniformHandle;
private updateData;
private updateDatum;
setMatrix3(mat: Matrix3): void;
setMatrix4(mat: Matrix4): void;
setUniform1iv(data: Int32Array | number[]): void;
setUniform1fv(data: Float32Array | number[]): void;
setUniform2fv(data: Float32Array | number[]): void;
setUniform3fv(data: Float32Array | number[]): void;
setUniform4fv(data: Float32Array | number[]): void;
setUniform1i(data: number): void;
setUniform1f(data: number): void;
setUniform1ui(data: number): void;
setUniformBitflags(data: number): void;
}
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