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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { Range3d, Transform } from "@itwin/core-geometry"; import { ThematicDisplaySensor, ThematicDisplaySensorSettings } from "@itwin/core-common"; import { WebGLDisposable } from "./Disposable"; import { Texture2DData, Texture2DHandle } from "./Texture"; import { UniformHandle } from "./UniformHandle"; import { Target } from "./Target"; /** @internal */ interface ThematicSensorsTexture { readonly handle: Texture2DHandle; readonly data: Texture2DData; } /** Maintains a floating-point texture representing a list of thematic sensors. * @internal */ export declare class ThematicSensors implements WebGLDisposable { private readonly _texture; /** Used for writing to texture data. */ private readonly _view; /** Position at which to write next texture data. */ private _curPos; readonly target: Target; readonly range: Range3d; readonly sensorSettings?: ThematicDisplaySensorSettings; get numSensors(): number; private _sensors; private readonly _viewMatrix; matchesTarget(target: Target): boolean; static create(target: Target, range: Range3d): ThematicSensors; get isDisposed(): boolean; [Symbol.dispose](): void; bindNumSensors(uniform: UniformHandle): void; bindTexture(uniform: UniformHandle): void; get bytesUsed(): number; get texture(): Texture2DHandle; private _update; update(viewMatrix: Transform): void; protected constructor(texture: ThematicSensorsTexture, target: Target, range: Range3d, sensors: ThematicDisplaySensor[]); static createFloat(target: Target, range: Range3d, sensors: ThematicDisplaySensor[]): ThematicSensors; protected append(value: number): void; protected appendFloat(value: number): void; protected appendUint8(value: number): void; private advance; private reset; private appendValues; private appendSensor; } export {}; //# sourceMappingURL=ThematicSensors.d.ts.map