@itwin/core-frontend
Version:
iTwin.js frontend components
118 lines • 5.11 kB
TypeScript
/** @packageDocumentation
* @module WebGL
*/
import { Matrix3d, Matrix4d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
/** @internal */
export declare class Matrix3 {
readonly data: Float32Array;
constructor();
initIdentity(): void;
static fromIdentity(out?: Matrix3): Matrix3;
copyFrom(src: Matrix3): void;
clone(out?: Matrix3): Matrix3;
setValues(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): void;
static fromValues(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number, out?: Matrix3): Matrix3;
initFromMatrix3d(rot: Matrix3d): void;
static fromMatrix3d(rot: Matrix3d, out?: Matrix3): Matrix3;
toMatrix3d(): Matrix3d;
swap(firstIndex: number, secondIndex: number): void;
transpose(): void;
static fromTranspose(src: Matrix3, out?: Matrix3): Matrix3;
get(index: number): number;
set(index: number, value: number): void;
at(row: number, col: number): number;
setAt(row: number, col: number, value: number): void;
get m00(): number;
set m00(value: number);
get m01(): number;
set m01(value: number);
get m02(): number;
set m02(value: number);
get m10(): number;
set m10(value: number);
get m11(): number;
set m11(value: number);
get m12(): number;
set m12(value: number);
get m20(): number;
set m20(value: number);
get m21(): number;
set m21(value: number);
get m22(): number;
set m22(value: number);
}
/** @internal */
export declare class Matrix4 {
readonly data: Float32Array;
constructor();
copyFrom(src: Matrix4): void;
clone(out?: Matrix4): Matrix4;
initIdentity(): void;
static fromIdentity(out?: Matrix4): Matrix4;
setValues(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): void;
static fromValues(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number, out?: Matrix4): Matrix4;
getRotation(out?: Matrix3): Matrix3;
initFromTransform(transform: Transform): void;
static fromTransform(transform: Transform, out?: Matrix4): Matrix4;
toTransform(): Transform;
initFromMatrix4d(mat: Matrix4d): void;
static fromMatrix4d(mat: Matrix4d, out?: Matrix4): Matrix4;
toMatrix4d(result?: Matrix4d): Matrix4d;
lookAt(eye: Point3d, center: Point3d, up: Vector3d): boolean;
static fromLookAt(eye: Point3d, center: Point3d, up: Vector3d, out?: Matrix4): Matrix4 | undefined;
frustum(l: number, r: number, b: number, t: number, n: number, f: number): void;
static fromFrustum(l: number, r: number, b: number, t: number, n: number, f: number, out?: Matrix4): Matrix4;
perspective(fovY: number, aspectRatio: number, nearZ: number, farZ: number): void;
static fromPerspective(fovY: number, aspectRatio: number, nearZ: number, farZ: number, out?: Matrix4): Matrix4;
ortho(l: number, r: number, b: number, t: number, n: number, f: number): void;
static fromOrtho(l: number, r: number, b: number, t: number, n: number, f: number, out?: Matrix4): Matrix4;
invert(): boolean;
static fromInverse(src: Matrix4, out?: Matrix4): Matrix4 | undefined;
swap(firstIndex: number, secondIndex: number): void;
transpose(): void;
static fromTranspose(src: Matrix4, out?: Matrix4): Matrix4;
multiplyBy(other: Matrix4): void;
static fromProduct(a: Matrix4, b: Matrix4, out?: Matrix4): Matrix4;
multiplyByScalar(scalar: number): void;
get(index: number): number;
set(index: number, value: number): void;
at(row: number, col: number): number;
setAt(row: number, col: number, value: number): void;
get m00(): number;
set m00(value: number);
get m01(): number;
set m01(value: number);
get m02(): number;
set m02(value: number);
get m03(): number;
set m03(value: number);
get m10(): number;
set m10(value: number);
get m11(): number;
set m11(value: number);
get m12(): number;
set m12(value: number);
get m13(): number;
set m13(value: number);
get m20(): number;
set m20(value: number);
get m21(): number;
set m21(value: number);
get m22(): number;
set m22(value: number);
get m23(): number;
set m23(value: number);
get m30(): number;
set m30(value: number);
get m31(): number;
set m31(value: number);
get m32(): number;
set m32(value: number);
get m33(): number;
set m33(value: number);
}
/** @internal */
export declare function fromNormalizedCrossProduct(vec0: Vector3d, vec1: Vector3d): Vector3d | undefined;
/** @internal */
export declare function normalizedDifference(target: Point3d, origin: Point3d): Vector3d | undefined;
//# sourceMappingURL=Matrix.d.ts.map