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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { Matrix3d, Matrix4d, Point3d, Transform, Vector3d } from "@itwin/core-geometry"; /** @internal */ export declare class Matrix3 { readonly data: Float32Array; constructor(); initIdentity(): void; static fromIdentity(out?: Matrix3): Matrix3; copyFrom(src: Matrix3): void; clone(out?: Matrix3): Matrix3; setValues(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): void; static fromValues(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number, out?: Matrix3): Matrix3; initFromMatrix3d(rot: Matrix3d): void; static fromMatrix3d(rot: Matrix3d, out?: Matrix3): Matrix3; toMatrix3d(): Matrix3d; swap(firstIndex: number, secondIndex: number): void; transpose(): void; static fromTranspose(src: Matrix3, out?: Matrix3): Matrix3; get(index: number): number; set(index: number, value: number): void; at(row: number, col: number): number; setAt(row: number, col: number, value: number): void; get m00(): number; set m00(value: number); get m01(): number; set m01(value: number); get m02(): number; set m02(value: number); get m10(): number; set m10(value: number); get m11(): number; set m11(value: number); get m12(): number; set m12(value: number); get m20(): number; set m20(value: number); get m21(): number; set m21(value: number); get m22(): number; set m22(value: number); } /** @internal */ export declare class Matrix4 { readonly data: Float32Array; constructor(); copyFrom(src: Matrix4): void; clone(out?: Matrix4): Matrix4; initIdentity(): void; static fromIdentity(out?: Matrix4): Matrix4; setValues(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): void; static fromValues(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number, out?: Matrix4): Matrix4; getRotation(out?: Matrix3): Matrix3; initFromTransform(transform: Transform): void; static fromTransform(transform: Transform, out?: Matrix4): Matrix4; toTransform(): Transform; initFromMatrix4d(mat: Matrix4d): void; static fromMatrix4d(mat: Matrix4d, out?: Matrix4): Matrix4; toMatrix4d(result?: Matrix4d): Matrix4d; lookAt(eye: Point3d, center: Point3d, up: Vector3d): boolean; static fromLookAt(eye: Point3d, center: Point3d, up: Vector3d, out?: Matrix4): Matrix4 | undefined; frustum(l: number, r: number, b: number, t: number, n: number, f: number): void; static fromFrustum(l: number, r: number, b: number, t: number, n: number, f: number, out?: Matrix4): Matrix4; perspective(fovY: number, aspectRatio: number, nearZ: number, farZ: number): void; static fromPerspective(fovY: number, aspectRatio: number, nearZ: number, farZ: number, out?: Matrix4): Matrix4; ortho(l: number, r: number, b: number, t: number, n: number, f: number): void; static fromOrtho(l: number, r: number, b: number, t: number, n: number, f: number, out?: Matrix4): Matrix4; invert(): boolean; static fromInverse(src: Matrix4, out?: Matrix4): Matrix4 | undefined; swap(firstIndex: number, secondIndex: number): void; transpose(): void; static fromTranspose(src: Matrix4, out?: Matrix4): Matrix4; multiplyBy(other: Matrix4): void; static fromProduct(a: Matrix4, b: Matrix4, out?: Matrix4): Matrix4; multiplyByScalar(scalar: number): void; get(index: number): number; set(index: number, value: number): void; at(row: number, col: number): number; setAt(row: number, col: number, value: number): void; get m00(): number; set m00(value: number); get m01(): number; set m01(value: number); get m02(): number; set m02(value: number); get m03(): number; set m03(value: number); get m10(): number; set m10(value: number); get m11(): number; set m11(value: number); get m12(): number; set m12(value: number); get m13(): number; set m13(value: number); get m20(): number; set m20(value: number); get m21(): number; set m21(value: number); get m22(): number; set m22(value: number); get m23(): number; set m23(value: number); get m30(): number; set m30(value: number); get m31(): number; set m31(value: number); get m32(): number; set m32(value: number); get m33(): number; set m33(value: number); } /** @internal */ export declare function fromNormalizedCrossProduct(vec0: Vector3d, vec1: Vector3d): Vector3d | undefined; /** @internal */ export declare function normalizedDifference(target: Point3d, origin: Point3d): Vector3d | undefined; //# sourceMappingURL=Matrix.d.ts.map