UNPKG

@itwin/core-frontend

Version:
45 lines 1.83 kB
/** @packageDocumentation * @module WebGL */ import { RenderMemory } from "../../../render/RenderMemory"; import { Graphic } from "./Graphic"; import { RenderCommands } from "./RenderCommands"; import { RenderPass } from "./RenderFlags"; import { Target } from "./Target"; import { Range3d } from "@itwin/core-geometry"; declare abstract class GraphicWrapper extends Graphic { readonly graphic: Graphic; protected constructor(graphic: Graphic); dispose(): void; get isDisposed(): boolean; get isPickable(): boolean; collectStatistics(stats: RenderMemory.Statistics): void; unionRange(range: Range3d): void; } /** Within a single tile, contains graphics belonging to a single layer. * The same layer may appear in multiple tiles, both within the same tile tree and in other tile trees. * Within a single tile tree, all Layers are contained within the same LayerContainer. * @internal */ export declare class Layer extends GraphicWrapper { readonly layerId: string; private readonly _idLo; private readonly _idHi; constructor(graphic: Graphic, layerId: string); getPriority(target: Target): number; addCommands(commands: RenderCommands): void; addHiliteCommands(commands: RenderCommands, pass: RenderPass): void; } /** Contains a GraphicBranch that can contain Layers, for a single model / tile-tree. * All geometry within the container has the same Z. * @internal */ export declare class LayerContainer extends GraphicWrapper { readonly renderPass: RenderPass; readonly elevation: number; constructor(graphic: Graphic, drawAsOverlay: boolean, transparency: number, elevation: number); addCommands(commands: RenderCommands): void; addHiliteCommands(commands: RenderCommands, pass: RenderPass): void; } export {}; //# sourceMappingURL=Layer.d.ts.map