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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { RenderMemory } from "../../../render/RenderMemory"; import { PolylineBuffers } from "./CachedGeometry"; import { ColorInfo } from "./ColorInfo"; import { ShaderProgramParams } from "./DrawCommand"; import { BufferHandle, BuffersContainer } from "./AttributeBuffers"; import { RenderOrder } from "./RenderFlags"; import { Target } from "./Target"; import { TechniqueId } from "./TechniqueId"; import { MeshData } from "./MeshData"; import { MeshGeometry } from "./MeshGeometry"; import { PolylineEdgeGroup, SegmentEdgeParams, SilhouetteParams } from "../../../common/internal/render/EdgeParams"; /** @internal */ export declare class EdgeGeometry extends MeshGeometry { readonly buffers: BuffersContainer; protected readonly _indices: BufferHandle; protected readonly _endPointAndQuadIndices: BufferHandle; get lutBuffers(): BuffersContainer; get asSurface(): undefined; get asEdge(): this; get asSilhouette(): SilhouetteEdgeGeometry | undefined; static create(mesh: MeshData, edges: SegmentEdgeParams): EdgeGeometry | undefined; get isDisposed(): boolean; [Symbol.dispose](): void; collectStatistics(stats: RenderMemory.Statistics): void; protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void; protected _wantWoWReversal(_target: Target): boolean; protected _getLineCode(params: ShaderProgramParams): number; get techniqueId(): TechniqueId; getPass(target: Target): import("./RenderFlags").Pass; get renderOrder(): RenderOrder; getColor(target: Target): ColorInfo; get endPointAndQuadIndices(): BufferHandle; wantMonochrome(target: Target): boolean; protected constructor(indices: BufferHandle, endPointAndQuadsIndices: BufferHandle, numIndices: number, mesh: MeshData); } /** @internal */ export declare class SilhouetteEdgeGeometry extends EdgeGeometry { private readonly _normalPairs; get asSilhouette(): this; static createSilhouettes(mesh: MeshData, params: SilhouetteParams): SilhouetteEdgeGeometry | undefined; get isDisposed(): boolean; [Symbol.dispose](): void; collectStatistics(stats: RenderMemory.Statistics): void; get techniqueId(): TechniqueId; get renderOrder(): RenderOrder; get normalPairs(): BufferHandle; private constructor(); } /** @internal */ export declare class PolylineEdgeGeometry extends MeshGeometry { private _buffers; private readonly _colorInfo; private readonly _width; private readonly _lineCode; get lutBuffers(): BuffersContainer; static create(mesh: MeshData, group: PolylineEdgeGroup): PolylineEdgeGeometry | undefined; get isDisposed(): boolean; [Symbol.dispose](): void; collectStatistics(stats: RenderMemory.Statistics): void; protected _wantWoWReversal(_target: Target): boolean; get techniqueId(): TechniqueId; getPass(target: Target): import("./RenderFlags").Pass; get renderOrder(): RenderOrder; get polylineBuffers(): PolylineBuffers; protected _getLineCode(params: ShaderProgramParams): number; protected _getLineWeight(params: ShaderProgramParams): number; getColor(target: Target): ColorInfo; wantMonochrome(target: Target): boolean; protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void; private constructor(); } //# sourceMappingURL=EdgeGeometry.d.ts.map