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@itwin/core-frontend

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import { MapTileTreeReference, TileTreeReference } from "../../../tile/internal"; import { SceneContext } from "../../../ViewContext"; import { RenderGraphic } from "../../../render/RenderGraphic"; import { Target } from "./Target"; import { TextureDrape } from "./TextureDrape"; /** @internal */ export declare class BackgroundMapDrape extends TextureDrape { private _fbo?; private readonly _graphics; private _frustum?; private _width; private _height; private _mapTree; private _drapedTree; private static _postProjectionMatrix; private _debugFrustum?; private _debugFrustumGraphic?; private readonly _symbologyOverrides; private readonly _bgColor; private readonly _plane; private constructor(); get isDisposed(): boolean; [Symbol.dispose](): void; addGraphic(graphic: RenderGraphic): void; static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape; collectGraphics(context: SceneContext): void; draw(target: Target): void; } //# sourceMappingURL=BackgroundMapDrape.d.ts.map