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@itwin/core-frontend

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/** @packageDocumentation * @module Rendering */ import { Point3d, Range3d } from "@itwin/core-geometry"; import { QPoint3dList } from "@itwin/core-common"; /** @internal */ export declare enum MeshPrimitiveType { Mesh = 0, Polyline = 1, Point = 2 } /** A Point3d[] with an [[add]] method used to enable compatibility with the [[MeshPointList]] union type. * It is provided a range to contain all of the points. Each point added to the list is transformed to be relative to * the center of that range. * In the finished graphic, a transform is applied to transform back from the range's center. * @internal */ export interface Point3dList extends Array<Point3d> { /** Identical to `push`, except it returns `void` instead of `number`; compatible with [QPoint3dList.add]($common). */ add(point: Point3d): void; /** The range containing all of the points to be contained in the list, computed in advance. */ range: Range3d; } /** The list of points associated with a [[Mesh]]. * @see [[Mesh.Props.quantizePositions]] to specify whether points should be quantized or not. * @internal */ export type MeshPointList = Point3dList | QPoint3dList; //# sourceMappingURL=MeshPrimitive.d.ts.map