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@itwin/core-frontend

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Bentley Systems, Incorporated. All rights reserved. * See LICENSE.md in the project root for license terms and full copyright notice. *--------------------------------------------------------------------------------------------*/ /** @packageDocumentation * @module Views */ /** A rectangle in unsigned integer view coordinates with (0,0) corresponding to the top-left corner of the view. * Increasing **x** moves from left to right, and increasing **y** moves from top to bottom. * [[left]], [[top]], [[right]], and [[bottom]] are required to be non-negative integers; any negative inputs are treated as * zero and any non-integer inputs are rounded down to the nearest integer. * @public * @extensions */ export class ViewRect { _left; _top; _right; _bottom; _set(key, value) { this[key] = Math.max(0, Math.floor(value)); } /** Construct a new ViewRect. */ constructor(left = 0, top = 0, right = 0, bottom = 0) { this.init(left, top, right, bottom); } /** The leftmost side of this ViewRect. */ get left() { return this._left; } set left(val) { this._set("_left", val); } /** The topmost side of this ViewRect. */ get top() { return this._top; } set top(val) { this._set("_top", val); } /** The rightmost side of this ViewRect. */ get right() { return this._right; } set right(val) { this._set("_right", val); } /** The bottommost side of this ViewRect. */ get bottom() { return this._bottom; } set bottom(val) { this._set("_bottom", val); } /** True if this ViewRect has an area <= 0. */ get isNull() { return this.right <= this.left || this.bottom <= this.top; } /** True if `!isNull` */ get isValid() { return !this.isNull; } /** The width (right-left) of this ViewRect. */ get width() { return this.right - this.left; } set width(width) { this.right = this.left + width; } /** The height (bottom-top) of this ViewRect. */ get height() { return this.bottom - this.top; } set height(height) { this.bottom = this.top + height; } /** The aspect ratio (width/height) of this ViewRect. */ get aspect() { return this.isNull ? 1.0 : this.width / this.height; } /** The area (width*height) of this ViewRect. */ get area() { return this.isNull ? 0 : this.width * this.height; } /** Initialize this ViewRect from its left/top/right/bottom parameters. */ init(left, top, right, bottom) { this.left = left; this.bottom = bottom, this.right = right; this.top = top; } /** Initialize this ViewRect from two points. * @param topLeft The top-left corner. * @param bottomRight The bottom-right corner. */ initFromPoints(topLeft, bottomRight) { this.init(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); } /** Initialize this ViewRect from a range. * @param input The Range to use. `input.low` defines the top-left and `input.high` defines the bottom-right. */ initFromRange(input) { this.initFromPoints(input.low, input.high); } /** Return true is this ViewRect is exactly equal to another ViewRect. * @param other The other ViewRect to compare */ equals(other) { return this.left === other.left && this.right === other.right && this.bottom === other.bottom && this.top === other.top; } /** Initialize this ViewRect from another ViewRect. */ setFrom(other) { this.init(other.left, other.top, other.right, other.bottom); } /** Duplicate this ViewRect. * @param result Optional ViewRect for result. If undefined, a new ViewRect is created. */ clone(result) { if (undefined !== result) { result.setFrom(this); return result; } return new ViewRect(this.left, this.top, this.right, this.bottom); } extend(other) { if (this.left > other.left) this.left = other.left; if (this.top > other.top) this.top = other.top; if (this.right < other.right) this.right = other.right; if (this.bottom < other.bottom) this.bottom = other.bottom; } /** Inset this ViewRect by values in the x and y directions. Positive values make the ViewRect smaller, and negative values will make it larger. * @param deltaX The distance to inset the ViewRect in the x direction. * @param deltaY The distance to inset the ViewRect in the y direction. */ inset(deltaX, deltaY) { deltaX = Math.floor(deltaX); deltaY = Math.floor(deltaY); if (this.width - 2 * deltaX <= 0 || this.height - 2 * deltaY <= 0) { this.init(0, 0, 0, 0); return; } this._left += deltaX; this._right -= deltaX; this._top += deltaY; this._bottom -= deltaY; } /** Inset this ViewRect by the same value in all directions. * @param offset The distance to inset this ViewRect. Positive values will make this ViewRect smaller and negative values will make it larger. * @note The inset operation can cause a previously valid ViewRect to become invalid. */ insetUniform(offset) { this.inset(offset, offset); } /** Scale this ViewRect about its center by the supplied scale factors. */ scaleAboutCenter(xScale, yScale) { const w = this.width; const h = this.height; const xDelta = (w - (w * xScale)) * 0.5; const yDelta = (h - (h * yScale)) * 0.5; this.inset(xDelta, yDelta); } /** Inset this ViewRect by a percentage of its current width. * @param percent The percentage of this ViewRect's width to inset in all directions. * @note The ViewRect will become smaller (or larger, if percent is negative) by `percent * width * 2` in each direction, since each side is moved by that distance. * @see [[inset]] */ insetByPercent(percent) { this.insetUniform(this.width * percent); } /** Determine if this ViewRect is entirely contained within the bounds of another ViewRect. */ isContained(other) { return this.left >= other.left && this.right <= other.right && this.bottom <= other.bottom && this.top >= other.top; } /** Return true if the supplied point is contained in this ViewRect. * @param point The point to test. * @note if the point is exactly on the left or top edges, this method returns true. If the point is exactly on the right or bottom edge, it returns false. */ containsPoint(point) { return point.x >= this.left && point.x < this.right && point.y >= this.top && point.y < this.bottom; } /** Determine whether this ViewRect overlaps another. */ overlaps(other) { return this.left <= other.right && this.top <= other.bottom && this.right >= other.left && this.bottom >= other.top; } /** Return a ViewRect that is the overlap (intersection) of this ViewRect and another ViewRect. * If the two ViewRects are equal, their value is the result. Otherwise, the result will always be smaller than either of them. */ computeOverlap(other, out) { const maxOrgX = Math.max(this.left, other.left); const maxOrgY = Math.max(this.top, other.top); const minCrnX = Math.min(this.right, other.right); const minCrnY = Math.min(this.bottom, other.bottom); if (maxOrgX > minCrnX || maxOrgY > minCrnY) return undefined; const result = undefined !== out ? out : new ViewRect(); result.left = maxOrgX; result.right = minCrnX; result.top = maxOrgY; result.bottom = minCrnY; return result; } } //# sourceMappingURL=ViewRect.js.map