@itwin/core-frontend
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iTwin.js frontend components
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TypeScript
/** @packageDocumentation
* @module Views
*/
import { LowAndHighXY, XAndY } from "@itwin/core-geometry";
/** A rectangle in unsigned integer view coordinates with (0,0) corresponding to the top-left corner of the view.
* Increasing **x** moves from left to right, and increasing **y** moves from top to bottom.
* [[left]], [[top]], [[right]], and [[bottom]] are required to be non-negative integers; any negative inputs are treated as
* zero and any non-integer inputs are rounded down to the nearest integer.
* @public
* @extensions
*/
export declare class ViewRect {
private _left;
private _top;
private _right;
private _bottom;
private _set;
/** Construct a new ViewRect. */
constructor(left?: number, top?: number, right?: number, bottom?: number);
/** The leftmost side of this ViewRect. */
get left(): number;
set left(val: number);
/** The topmost side of this ViewRect. */
get top(): number;
set top(val: number);
/** The rightmost side of this ViewRect. */
get right(): number;
set right(val: number);
/** The bottommost side of this ViewRect. */
get bottom(): number;
set bottom(val: number);
/** True if this ViewRect has an area <= 0. */
get isNull(): boolean;
/** True if `!isNull` */
get isValid(): boolean;
/** The width (right-left) of this ViewRect. */
get width(): number;
set width(width: number);
/** The height (bottom-top) of this ViewRect. */
get height(): number;
set height(height: number);
/** The aspect ratio (width/height) of this ViewRect. */
get aspect(): number;
/** The area (width*height) of this ViewRect. */
get area(): number;
/** Initialize this ViewRect from its left/top/right/bottom parameters. */
init(left: number, top: number, right: number, bottom: number): void;
/** Initialize this ViewRect from two points.
* @param topLeft The top-left corner.
* @param bottomRight The bottom-right corner.
*/
initFromPoints(topLeft: XAndY, bottomRight: XAndY): void;
/** Initialize this ViewRect from a range.
* @param input The Range to use. `input.low` defines the top-left and `input.high` defines the bottom-right.
*/
initFromRange(input: LowAndHighXY): void;
/** Return true is this ViewRect is exactly equal to another ViewRect.
* @param other The other ViewRect to compare
*/
equals(other: ViewRect): boolean;
/** Initialize this ViewRect from another ViewRect. */
setFrom(other: ViewRect): void;
/** Duplicate this ViewRect.
* @param result Optional ViewRect for result. If undefined, a new ViewRect is created.
*/
clone(result?: ViewRect): ViewRect;
extend(other: ViewRect): void;
/** Inset this ViewRect by values in the x and y directions. Positive values make the ViewRect smaller, and negative values will make it larger.
* @param deltaX The distance to inset the ViewRect in the x direction.
* @param deltaY The distance to inset the ViewRect in the y direction.
*/
inset(deltaX: number, deltaY: number): void;
/** Inset this ViewRect by the same value in all directions.
* @param offset The distance to inset this ViewRect. Positive values will make this ViewRect smaller and negative values will make it larger.
* @note The inset operation can cause a previously valid ViewRect to become invalid.
*/
insetUniform(offset: number): void;
/** Scale this ViewRect about its center by the supplied scale factors. */
scaleAboutCenter(xScale: number, yScale: number): void;
/** Inset this ViewRect by a percentage of its current width.
* @param percent The percentage of this ViewRect's width to inset in all directions.
* @note The ViewRect will become smaller (or larger, if percent is negative) by `percent * width * 2` in each direction, since each side is moved by that distance.
* @see [[inset]]
*/
insetByPercent(percent: number): void;
/** Determine if this ViewRect is entirely contained within the bounds of another ViewRect. */
isContained(other: ViewRect): boolean;
/** Return true if the supplied point is contained in this ViewRect.
* @param point The point to test.
* @note if the point is exactly on the left or top edges, this method returns true. If the point is exactly on the right or bottom edge, it returns false.
*/
containsPoint(point: XAndY): boolean;
/** Determine whether this ViewRect overlaps another. */
overlaps(other: ViewRect): boolean;
/** Return a ViewRect that is the overlap (intersection) of this ViewRect and another ViewRect.
* If the two ViewRects are equal, their value is the result. Otherwise, the result will always be smaller than either of them.
*/
computeOverlap(other: ViewRect, out?: ViewRect): ViewRect | undefined;
}
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