@itwin/core-frontend
Version:
iTwin.js frontend components
73 lines • 2.82 kB
TypeScript
/** @packageDocumentation
* @module IModelApp
*/
import { IModelAppOptions } from "./IModelApp";
import { AnimationBranchStates } from "./internal/render/AnimationBranchState";
import { RenderSystem } from "./render/RenderSystem";
import { RenderTarget } from "./render/RenderTarget";
import { ViewRect } from "./common/ViewRect";
import { _implementationProhibited } from "./common/internal/Symbols";
/**
* A RenderTarget for applications that must run in environments where WebGL is not present.
* This is typically used in tests.
* @internal
*/
export declare class NullTarget extends RenderTarget {
protected readonly [_implementationProhibited]: undefined;
get analysisFraction(): number;
set analysisFraction(_fraction: number);
get renderSystem(): any;
get viewRect(): ViewRect;
get wantInvertBlackBackground(): boolean;
get animationBranches(): AnimationBranchStates | undefined;
set animationBranches(_branches: AnimationBranchStates | undefined);
onDestroy(): void;
reset(_realityMapLayerChanged?: boolean): void;
changeScene(): void;
changeDynamics(): void;
changeDecorations(): void;
changeRenderPlan(): void;
drawFrame(_sceneMilSecElapsed?: number): void;
overrideFeatureSymbology(): void;
setHiliteSet(): void;
setFlashed(): void;
setViewRect(): void;
onResized(): void;
[Symbol.dispose](): void;
updateViewRect(): boolean;
readPixels(): void;
get screenSpaceEffects(): Iterable<string>;
set screenSpaceEffects(_effects: Iterable<string>);
}
/**
* A RenderSystem for applications that must run in environments where WebGL is not present.
* This is typically used in tests.
* @internal
*/
export declare class NullRenderSystem extends RenderSystem {
get isValid(): boolean;
doIdleWork(): boolean;
createTarget(): NullTarget;
createOffscreenTarget(): NullTarget;
createGraphic(): any;
createGraphicList(): any;
createGraphicBranch(): any;
createBatch(): any;
dispose(): void;
constructor();
createRenderGraphic(): undefined;
createGraphicFromTemplate(): any;
}
/** A utility class intended for applications (primarily test-runners) that run in environments that lack support for WebGL.
* It installs a [[RenderSystem]] that produces no graphics.
* Use [[NoRenderApp.startup]] instead of [[IModelApp.startup]] to initialize your application frontend.
* You may then use the [[IModelApp]] API as normal.
* @public
*/
export declare class NoRenderApp {
/** Initializes [[IModelApp]] with a [[RenderSystem]] that produces no graphics.
* Use this in place of [[IModelApp.startup]], then proceed to use [[IModelApp]]'s API as normal.
*/
static startup(opts?: IModelAppOptions): Promise<void>;
}
//# sourceMappingURL=NoRenderApp.d.ts.map