@itwin/core-frontend
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iTwin.js frontend components
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JavaScript
/*---------------------------------------------------------------------------------------------
* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
* See LICENSE.md in the project root for license terms and full copyright notice.
*--------------------------------------------------------------------------------------------*/
/** @packageDocumentation
* @module Tools
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.IdleTool = void 0;
const IModelApp_1 = require("../IModelApp");
const Tool_1 = require("./Tool");
const ViewTool_1 = require("./ViewTool");
/**
* The default "idle" tool. If no tool is active, or the active tool does not respond to a given
* event, input events are forwarded to the idle tool. The default idle tool converts middle mouse button events
* and touch gestures into view navigation operations like pan, zoom, rotate, and fit.
*
* Controls are as follows:
* - Mouse/keyboard:
* - mmb: pan
* - shift-mmb: rotate
* - wheel: zoom in/out
* - double-mmb: fit view
* - Touch:
* - single-finger drag: rotate
* - two-finger drag: pan
* - pinch: zoom in/out
* - double-tap: fit view
*
* Touch inputs can be combined e.g. drag two fingers while moving them closer together => pan + zoom in
* @public
*/
class IdleTool extends Tool_1.InteractiveTool {
static toolId = "Idle";
static hidden = true;
async onMouseStartDrag(ev) {
if (!ev.viewport)
return Tool_1.EventHandled.No;
let toolId;
let handleId;
switch (ev.button) {
case Tool_1.BeButton.Middle:
if (ev.isControlKey) {
toolId = ev.viewport.view.allow3dManipulations() ? "View.Look" : "View.Scroll";
handleId = ev.viewport.view.allow3dManipulations() ? ViewTool_1.ViewHandleType.Look : ViewTool_1.ViewHandleType.Scroll;
}
else if (ev.isShiftKey) {
toolId = "View.Rotate";
handleId = ViewTool_1.ViewHandleType.Rotate;
}
else {
toolId = "View.Pan";
handleId = ViewTool_1.ViewHandleType.Pan;
}
break;
case Tool_1.BeButton.Data:
// When no active tool is present install rotate view tool on drag of data button
if (undefined !== IModelApp_1.IModelApp.toolAdmin.activeTool)
return Tool_1.EventHandled.No;
toolId = "View.Rotate";
handleId = ViewTool_1.ViewHandleType.Rotate;
break;
default:
// When no active tool is present install pan view tool on drag of reset button
if (undefined !== IModelApp_1.IModelApp.toolAdmin.activeTool)
return Tool_1.EventHandled.No;
toolId = "View.Pan";
handleId = ViewTool_1.ViewHandleType.Pan;
break;
}
const currTool = IModelApp_1.IModelApp.toolAdmin.viewTool;
if (currTool) {
if (currTool instanceof ViewTool_1.ViewManip)
return currTool.startHandleDrag(ev, handleId); // See if current view tool can drag using this handle, leave it active regardless...
return Tool_1.EventHandled.No;
}
const viewTool = IModelApp_1.IModelApp.tools.create(toolId, ev.viewport, true, true);
if (viewTool && await viewTool.run())
return viewTool.startHandleDrag(ev);
return Tool_1.EventHandled.Yes;
}
async onMiddleButtonUp(ev) {
if (!ev.viewport)
return Tool_1.EventHandled.No;
if (ev.isDoubleClick) {
const viewTool = new ViewTool_1.FitViewTool(ev.viewport, true);
return await viewTool.run() ? Tool_1.EventHandled.Yes : Tool_1.EventHandled.No;
}
if (ev.isControlKey || ev.isShiftKey)
return Tool_1.EventHandled.No;
IModelApp_1.IModelApp.tentativePoint.process(ev);
return Tool_1.EventHandled.Yes;
}
async onMouseWheel(ev) { return IModelApp_1.IModelApp.toolAdmin.processWheelEvent(ev, true); }
async onTouchMoveStart(ev, startEv) {
const tool = new ViewTool_1.DefaultViewTouchTool(startEv, ev);
return await tool.run() ? Tool_1.EventHandled.Yes : Tool_1.EventHandled.No;
}
async onTouchTap(ev) {
if (ev.isSingleTap) {
// Send data down/up for single finger tap.
await IModelApp_1.IModelApp.toolAdmin.convertTouchTapToButtonDownAndUp(ev, Tool_1.BeButton.Data);
return Tool_1.EventHandled.Yes;
}
else if (ev.isTwoFingerTap) {
// Send reset down/up for two finger tap.
await IModelApp_1.IModelApp.toolAdmin.convertTouchTapToButtonDownAndUp(ev, Tool_1.BeButton.Reset);
return Tool_1.EventHandled.Yes;
}
else if (ev.isDoubleTap) {
const vp = ev.viewport;
if (undefined === vp)
return Tool_1.EventHandled.No;
// Fit view on single finger double tap.
const tool = new ViewTool_1.FitViewTool(vp, true);
return await tool.run() ? Tool_1.EventHandled.Yes : Tool_1.EventHandled.No;
}
return Tool_1.EventHandled.No;
}
async exitTool() { }
async run() { return true; }
}
exports.IdleTool = IdleTool;
//# sourceMappingURL=IdleTool.js.map
;