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@itwin/core-frontend

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"use strict"; /*--------------------------------------------------------------------------------------------- * Copyright (c) Bentley Systems, Incorporated. All rights reserved. * See LICENSE.md in the project root for license terms and full copyright notice. *--------------------------------------------------------------------------------------------*/ /** @packageDocumentation * @module Rendering */ Object.defineProperty(exports, "__esModule", { value: true }); exports.RenderTarget = void 0; const Symbols_1 = require("../common/internal/Symbols"); /** Connects a [[Viewport]] to a graphics renderer such as a [WebGLRenderingContext](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext) * to enable the viewport's contents to be rendered to the screen or to an off-screen buffer. * Application code never interacts directly with a `RenderTarget` - it interacts with the `Viewport`'s API which forwards requests to the `RenderTarget`. * @public */ class RenderTarget { /** @internal */ pickOverlayDecoration(_pt) { return undefined; } /** @internal */ get devicePixelRatio() { return 1; } /** @internal */ cssPixelsToDevicePixels(cssPixels, floor = true) { const pix = cssPixels * this.devicePixelRatio; return floor ? Math.floor(pix) : pix; } /** Given the size of a logical pixel in meters, convert it to the size of a physical pixel in meters, if [[RenderSystem.dpiAwareLOD]] is `true`. * Used when computing LOD for graphics. */ /** @internal */ adjustPixelSizeForLOD(cssPixelSize) { return this.renderSystem.dpiAwareLOD ? this.cssPixelsToDevicePixels(cssPixelSize, false) : cssPixelSize; } /** @internal */ get animationBranches() { return undefined; } set animationBranches(_transforms) { } /** @internal */ get antialiasSamples() { return 1; } set antialiasSamples(_numSamples) { } /** @internal */ assignFrameStatsCollector(_collector) { } /** Update the solar shadow map. If a SceneContext is supplied, shadows are enabled; otherwise, shadows are disabled. */ /** @internal */ updateSolarShadows(_context) { } /** @internal */ getPlanarClassifier(_id) { return undefined; } /** @internal */ createPlanarClassifier(_properties) { return undefined; } /** @internal */ getTextureDrape(_id) { return undefined; } /** @internal */ createGraphicBuilder(options) { return this.renderSystem.createGraphic(options); } /** @internal */ [Symbol.dispose]() { } /** @internal */ reset(_realityMapLayerChanged) { } /** @internal */ overrideFeatureSymbology(_ovr) { } /** @internal */ setHiliteSet(_hilited) { } /** @internal */ setFlashed(_elementId, _intensity) { } /** @internal */ onBeforeRender(_viewport, _setSceneNeedRedraw) { } /** @internal */ onResized() { } /** @internal */ readImageBuffer(_args) { return undefined; } /** @internal */ readImageToCanvas(_overlayCanvas) { return document.createElement("canvas"); } /** @internal */ collectStatistics(_stats) { } /** Specify whether webgl content should be rendered directly to the screen. * If rendering to screen becomes enabled, returns the canvas to which to render the webgl content. * Returns undefined if rendering to screen becomes disabled, or is not supported by this RenderTarget. */ /** @internal */ setRenderToScreen(_toScreen) { return undefined; } /** @internal */ get debugControl() { return undefined; } /** Implementation for [[Viewport.queryVisibleFeatures]]. Not intended for direct usage. The returned iterable remains valid only for the duration of the * Viewport.queryVisibleFeatures call. */ /** @internal */ queryVisibleTileFeatures(_options, _iModel, callback) { callback([]); } } exports.RenderTarget = RenderTarget; //# sourceMappingURL=RenderTarget.js.map