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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { ShaderBuilder } from "../ShaderBuilder"; /** * Adds a uniform holding the current render pass and a set of kRenderPass_* constants * uniform float u_renderPass * @internal */ export declare function addRenderPass(builder: ShaderBuilder): void; //# sourceMappingURL=RenderPass.d.ts.map