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@itwin/core-frontend

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import { ProgramBuilder } from "../ShaderBuilder"; /** Adds the atmospheric effect to a technique * @internal * @param perFragmentCompute If true, the effect is computed per fragment as opposed to per vertex. */ export declare function addAtmosphericScatteringEffect(builder: ProgramBuilder, isSkyBox: boolean, perFragmentCompute: boolean): void; //# sourceMappingURL=Atmosphere.d.ts.map