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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { ThematicDisplay } from "@itwin/core-common"; import { WebGLDisposable } from "./Disposable"; import { UniformHandle } from "./UniformHandle"; import { TextureUnit } from "./RenderFlags"; import { Target } from "./Target"; /** Maintains state for uniforms related to thematic display. * @internal */ export declare class ThematicUniforms implements WebGLDisposable { private _sensors?; private _texture?; private readonly _range; private _colorMix; private readonly _axis; private readonly _sunDirection; private readonly _marginColor; private readonly _displayMode; private readonly _fragSettings; private _numSensors; private _gradientDimension; private _thematicDisplay?; syncKey: number; private get _distanceCutoff(); get thematicDisplay(): ThematicDisplay | undefined; get wantIsoLines(): boolean; get wantSlopeMode(): boolean; get wantHillShadeMode(): boolean; get wantGlobalSensorTexture(): boolean; get bytesUsed(): number; private _scratchVector; private _updateAxis; private _updateSunDirection; update(target: Target): void; bindRange(uniform: UniformHandle): void; bindAxis(uniform: UniformHandle): void; bindSunDirection(uniform: UniformHandle): void; bindMarginColor(uniform: UniformHandle): void; bindDisplayMode(uniform: UniformHandle): void; bindFragSettings(uniform: UniformHandle): void; bindTexture(uniform: UniformHandle, unit: TextureUnit): void; bindNumSensors(uniform: UniformHandle): void; bindSensors(uniform: UniformHandle): void; get isDisposed(): boolean; [Symbol.dispose](): void; } //# sourceMappingURL=ThematicUniforms.d.ts.map