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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { RenderPass } from "./RenderFlags"; import { Target } from "./Target"; /** Specifies how a TechniqueFlags handles feature table/overrides. * @internal */ export declare const enum FeatureMode { None = 0,// no features Pick = 1,// feature table only Overrides = 2 } /** @internal */ export declare const enum IsInstanced { No = 0, Yes = 1 } /** @internal */ export declare const enum IsAnimated { No = 0, Yes = 1 } /** @internal */ export declare const enum IsClassified { No = 0, Yes = 1 } /** @internal */ export declare const enum IsEdgeTestNeeded { No = 0, Yes = 1 } /** @internal */ export declare const enum IsShadowable { No = 0, Yes = 1 } /** @internal */ export declare const enum IsThematic { No = 0, Yes = 1 } /** @internal */ export declare const enum IsWiremesh { No = 0, Yes = 1 } /** @internal */ export type PositionType = "quantized" | "unquantized"; /** @internal */ export declare const enum EnableAtmosphere { No = 0, Yes = 1 } /** Flags used to control which shader program is used by a rendering Technique. * @internal */ export declare class TechniqueFlags { numClipPlanes: number; featureMode: FeatureMode; isTranslucent: boolean; isEdgeTestNeeded: IsEdgeTestNeeded; isAnimated: IsAnimated; isInstanced: IsInstanced; isClassified: IsClassified; isShadowable: IsShadowable; isThematic: IsThematic; isWiremesh: IsWiremesh; positionType: PositionType; enableAtmosphere: EnableAtmosphere; private _isHilite; constructor(translucent?: boolean); get hasClip(): boolean; get usesQuantizedPositions(): boolean; init(target: Target, pass: RenderPass, instanced: IsInstanced, animated?: IsAnimated, classified?: IsClassified, shadowable?: IsShadowable, thematic?: IsThematic, wiremesh?: IsWiremesh, posType?: PositionType, enableAtmosphere?: EnableAtmosphere): void; reset(mode: FeatureMode, instanced: IsInstanced | undefined, shadowable: IsShadowable, thematic: IsThematic, posType: PositionType): void; get hasFeatures(): boolean; setAnimated(animated: boolean): void; setInstanced(instanced: boolean): void; setClassified(classified: boolean): void; get isHilite(): boolean; initForHilite(numClipPlanes: number, instanced: IsInstanced, classified: IsClassified, posType: PositionType): void; equals(other: TechniqueFlags): boolean; buildDescription(): string; static fromDescription(description: string): TechniqueFlags; static readonly defaults: TechniqueFlags; } //# sourceMappingURL=TechniqueFlags.d.ts.map