@itwin/core-frontend
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iTwin.js frontend components
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TypeScript
/** @packageDocumentation
* @module WebGL
*/
import { ViewFlags } from "@itwin/core-common";
import { RenderMemory } from "../../../render/RenderMemory";
import { ShaderProgramParams } from "./DrawCommand";
import { BuffersContainer } from "./AttributeBuffers";
import { MaterialInfo } from "./Material";
import { Pass, RenderOrder } from "./RenderFlags";
import { Target } from "./Target";
import { TechniqueId } from "./TechniqueId";
import { MeshData } from "./MeshData";
import { MeshGeometry } from "./MeshGeometry";
import { LayerTextureParams } from "./MapLayerParams";
import { MeshParams } from "../../../common/internal/render/MeshParams";
/** @internal */
export declare function wantMaterials(vf: ViewFlags): boolean;
/** @internal */
export declare class SurfaceGeometry extends MeshGeometry {
private readonly _buffers;
private readonly _indices;
readonly hasTextures: boolean;
textureParams: LayerTextureParams | undefined;
get lutBuffers(): BuffersContainer;
static create(mesh: MeshData, params: MeshParams): SurfaceGeometry | undefined;
get isDisposed(): boolean;
[Symbol.dispose](): void;
collectStatistics(stats: RenderMemory.Statistics): void;
get isLit(): boolean;
get isTexturedType(): boolean;
get hasTexture(): boolean;
get hasNormalMap(): boolean;
get isGlyph(): boolean;
get alwaysRenderTranslucent(): boolean;
get isTileSection(): boolean;
get isClassifier(): boolean;
get supportsThematicDisplay(): boolean;
get allowColorOverride(): boolean;
get asSurface(): this;
get asEdge(): undefined;
get asSilhouette(): undefined;
protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void;
wantMixMonochromeColor(target: Target): boolean;
get techniqueId(): TechniqueId;
get isLitSurface(): boolean;
get hasBakedLighting(): boolean;
get renderOrder(): RenderOrder;
getColor(target: Target): import("./ColorInfo").ColorInfo;
getPass(target: Target): Pass;
protected _wantWoWReversal(target: Target): boolean;
get materialInfo(): MaterialInfo | undefined;
useTexture(params: ShaderProgramParams): boolean;
useNormalMap(params: ShaderProgramParams): boolean;
computeSurfaceFlags(params: ShaderProgramParams, flags: Int32Array): void;
private constructor();
private wantTextures;
private wantNormalMaps;
}
//# sourceMappingURL=SurfaceGeometry.d.ts.map