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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { ViewFlags } from "@itwin/core-common"; import { RenderMemory } from "../../../render/RenderMemory"; import { ShaderProgramParams } from "./DrawCommand"; import { BuffersContainer } from "./AttributeBuffers"; import { MaterialInfo } from "./Material"; import { Pass, RenderOrder } from "./RenderFlags"; import { Target } from "./Target"; import { TechniqueId } from "./TechniqueId"; import { MeshData } from "./MeshData"; import { MeshGeometry } from "./MeshGeometry"; import { LayerTextureParams } from "./MapLayerParams"; import { MeshParams } from "../../../common/internal/render/MeshParams"; /** @internal */ export declare function wantMaterials(vf: ViewFlags): boolean; /** @internal */ export declare class SurfaceGeometry extends MeshGeometry { private readonly _buffers; private readonly _indices; readonly hasTextures: boolean; textureParams: LayerTextureParams | undefined; get lutBuffers(): BuffersContainer; static create(mesh: MeshData, params: MeshParams): SurfaceGeometry | undefined; get isDisposed(): boolean; [Symbol.dispose](): void; collectStatistics(stats: RenderMemory.Statistics): void; get isLit(): boolean; get isTexturedType(): boolean; get hasTexture(): boolean; get hasNormalMap(): boolean; get isGlyph(): boolean; get alwaysRenderTranslucent(): boolean; get isTileSection(): boolean; get isClassifier(): boolean; get supportsThematicDisplay(): boolean; get allowColorOverride(): boolean; get asSurface(): this; get asEdge(): undefined; get asSilhouette(): undefined; protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void; wantMixMonochromeColor(target: Target): boolean; get techniqueId(): TechniqueId; get isLitSurface(): boolean; get hasBakedLighting(): boolean; get renderOrder(): RenderOrder; getColor(target: Target): import("./ColorInfo").ColorInfo; getPass(target: Target): Pass; protected _wantWoWReversal(target: Target): boolean; get materialInfo(): MaterialInfo | undefined; useTexture(params: ShaderProgramParams): boolean; useNormalMap(params: ShaderProgramParams): boolean; computeSurfaceFlags(params: ShaderProgramParams, flags: Int32Array): void; private constructor(); private wantTextures; private wantNormalMaps; } //# sourceMappingURL=SurfaceGeometry.d.ts.map