@itwin/core-frontend
Version:
iTwin.js frontend components
44 lines • 2.11 kB
TypeScript
/** @packageDocumentation
* @module WebGL
*/
import { PointCloudDisplaySettings, RealityModelDisplaySettings } from "@itwin/core-common";
import { UniformHandle } from "./UniformHandle";
import { Range3d, Transform } from "@itwin/core-geometry";
import { Target } from "./Target";
/** A Target keeps track of the current settings for drawing point clouds.
* Pushing a Branch may *replace* the current settings. Popping the Branch does not reset them. It is expected that every Branch containing
* a point cloud will also specify the settings for drawing that point cloud.
* This permits the same point cloud graphics to be rendered differently in different viewports.
* In future these uniforms will include eye-dome lighting.
* @internal
*/
export declare class PointCloudUniforms {
syncKey: number;
private _settings;
private _scaleFactor;
private _is3d;
private readonly _vec4;
private readonly _edl1;
private readonly _edl2;
constructor();
update(settings: PointCloudDisplaySettings): void;
updateRange(range: Range3d | undefined, target: Target, xform: Transform, is3d: boolean): void;
bind(uniform: UniformHandle): void;
bindEDL1(uniform: UniformHandle): void;
bindEDL2(uniform: UniformHandle): void;
private initialize;
}
/** Uniforms affecting how reality models are drawn.
* Pushing a Branch may *replace* the current settings. Popping the Branch does not reset them. It is expected that every Branch containing
* a reality model will also specify the settings for drawing that reality model.
* This permits the same reality model graphics to be rendered differently in different viewports.
* In future these uniforms may include additional settings for reality meshes - currently only the override color ratio applies to them.
* @internal
*/
export declare class RealityModelUniforms {
readonly pointCloud: PointCloudUniforms;
private _overrideColorMix;
update(settings: RealityModelDisplaySettings): void;
bindOverrideColorMix(uniform: UniformHandle): void;
}
//# sourceMappingURL=RealityModelUniforms.d.ts.map