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@itwin/core-frontend

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import { ColorDef } from "@itwin/core-common"; import { Range3d, Transform } from "@itwin/core-geometry"; import { MeshMapLayerGraphicParams } from "../MeshMapLayerGraphicParams"; import { RealityMeshParams } from "../../../render/RealityMeshParams"; import { RenderGraphic } from "../../../render/RenderGraphic"; import { RenderMemory } from "../../../render/RenderMemory"; import { RenderSystem } from "../../../render/RenderSystem"; import { BufferHandle, QBufferHandle2d, QBufferHandle3d } from "./AttributeBuffers"; import { IndexedGeometry, IndexedGeometryParams } from "./CachedGeometry"; import { RenderOrder } from "./RenderFlags"; import { Target } from "./Target"; import { TechniqueId } from "./TechniqueId"; import { RenderGeometry } from "../../../internal/render/RenderGeometry"; import { LayerTextureParams } from "./MapLayerParams"; /** @internal */ export declare class RealityMeshGeometryParams extends IndexedGeometryParams { readonly uvParams: QBufferHandle2d; readonly featureID?: number; readonly normals?: BufferHandle; readonly numBytesPerIndex: 1 | 2 | 4; protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number); private static createFromBuffers; static fromRealityMesh(params: RealityMeshParams): RealityMeshGeometryParams | undefined; get isDisposed(): boolean; get bytesUsed(): number; [Symbol.dispose](): void; } /** @internal */ export declare class RealityMeshGeometry extends IndexedGeometry implements RenderGeometry { readonly renderGeometryType: "reality-mesh"; readonly isInstanceable = false; noDispose: boolean; readonly hasTextures: boolean; get asRealityMesh(): RealityMeshGeometry | undefined; get isDisposed(): boolean; get uvQParams(): Float32Array; get hasFeatures(): boolean; get supportsThematicDisplay(): boolean; get overrideColorMix(): number; get transform(): Transform | undefined; private _realityMeshParams; private readonly _indexType; textureParams: LayerTextureParams | undefined; private readonly _transform; readonly baseColor: ColorDef | undefined; private _baseIsTransparent; private _isTerrain; private _disableTextureDisposal; private constructor(); [Symbol.dispose](): void; static createForTerrain(mesh: RealityMeshParams, transform: Transform | undefined, disableTextureDisposal?: boolean): RealityMeshGeometry | undefined; static createFromRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal?: boolean): RealityMeshGeometry | undefined; getRange(): Range3d; static createGraphic(system: RenderSystem, params: MeshMapLayerGraphicParams, disableTextureDisposal?: boolean): RenderGraphic | undefined; collectStatistics(stats: RenderMemory.Statistics): void; get techniqueId(): TechniqueId; getPass(target: Target): "opaque" | "translucent"; get renderOrder(): RenderOrder; draw(): void; } //# sourceMappingURL=RealityMesh.d.ts.map