@itwin/core-frontend
Version:
iTwin.js frontend components
82 lines • 3.38 kB
TypeScript
import { SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay } from "@itwin/core-common";
import { Matrix4d } from "@itwin/core-geometry";
import { PlanarClipMaskState } from "../../../PlanarClipMaskState";
import { SpatialClassifierTileTreeReference } from "../../../tile/internal";
import { SceneContext } from "../../../ViewContext";
import { RenderGraphic } from "../../../render/RenderGraphic";
import { RenderMemory } from "../../../render/RenderMemory";
import { PlanarClassifierTarget, RenderPlanarClassifier } from "../RenderPlanarClassifier";
import { BatchState } from "./BatchState";
import { WebGLDisposable } from "./Disposable";
import { Target } from "./Target";
import { Texture } from "./Texture";
import { ActiveSpatialClassifier } from "../../../SpatialClassifiersState";
export declare enum PlanarClassifierContent {
None = 0,
MaskOnly = 1,
ClassifierOnly = 2,
ClassifierAndMask = 3
}
/** @internal */
export declare class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {
private _classifierBuffers?;
private _maskBuffer?;
private _classifierCombinedBuffer?;
private _classifierAndMaskCombinedBuffer?;
private _projectionMatrix;
private _graphics?;
private readonly _classifierGraphics;
private readonly _maskGraphics;
private _frustum?;
private _width;
private _height;
private _baseBatchId;
private _anyHilited;
private _anyOpaque;
private _anyTranslucent;
private _classifier?;
private readonly _plane;
private readonly _renderState;
private readonly _renderCommands;
private readonly _branchStack;
private readonly _batchState;
private _planarClipMask?;
private _classifierTreeRef?;
private _planarClipMaskOverrides?;
private _overridesDirty;
private _contentMode;
private _removeMe?;
private _featureSymbologySource;
private static _postProjectionMatrix;
private _debugFrustum?;
private _doDebugFrustum;
private _debugFrustumGraphic?;
private _isClassifyingPointCloud?;
private readonly _bgColor;
private constructor();
get textureImageCount(): number;
getParams(params: Float32Array): void;
get hiliteTexture(): Texture | undefined;
get projectionMatrix(): Matrix4d;
get baseBatchId(): number;
get anyHilited(): boolean;
get anyOpaque(): boolean;
get anyTranslucent(): boolean;
get insideDisplay(): SpatialClassifierInsideDisplay;
get outsideDisplay(): SpatialClassifierOutsideDisplay;
get isClassifyingPointCloud(): boolean;
addGraphic(graphic: RenderGraphic): void;
static create(properties: ActiveSpatialClassifier | undefined, target: Target): PlanarClassifier;
collectStatistics(stats: RenderMemory.Statistics): void;
get isDisposed(): boolean;
[Symbol.dispose](): void;
get texture(): Texture | undefined;
getOrCreateClassifierTexture(): Texture | undefined;
private pushBatches;
get sourceTransparency(): number | undefined;
pushBatchState(batchState: BatchState): void;
setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState): void;
collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void;
draw(target: Target): void;
}
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