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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { LUTGeometry } from "./CachedGeometry"; import { ColorInfo } from "./ColorInfo"; import { ShaderProgramParams } from "./DrawCommand"; import { FloatRgba } from "./FloatRGBA"; import { Pass } from "./RenderFlags"; import { Target } from "./Target"; import { MeshData } from "./MeshData"; /** Defines one aspect of the geometry of a mesh (surface or edges) * @internal */ export declare abstract class MeshGeometry extends LUTGeometry { readonly mesh: MeshData; protected readonly _numIndices: number; get asMesh(): this; protected _getLineWeight(params: ShaderProgramParams): number; get edgeWidth(): number; get edgeLineCode(): number; get hasFeatures(): boolean; get surfaceType(): import("../../../common/internal/render/SurfaceParams").SurfaceType; get fillFlags(): import("@itwin/core-common").FillFlags; get isPlanar(): boolean; get colorInfo(): ColorInfo; get uniformColor(): FloatRgba | undefined; get texture(): import("./Texture").Texture | undefined; get normalMap(): import("./Texture").Texture | undefined; get hasBakedLighting(): boolean; get lut(): import("./VertexLUT").VertexLUT; get hasScalarAnimation(): boolean; protected constructor(mesh: MeshData, numIndices: number); protected computeEdgeWeight(params: ShaderProgramParams): number; protected computeEdgeLineCode(params: ShaderProgramParams): number; protected computeEdgeColor(target: Target): ColorInfo; protected computeEdgePass(target: Target): Pass; } //# sourceMappingURL=MeshGeometry.d.ts.map