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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { Point3d, Range3d } from "@itwin/core-geometry"; import { MeshParams } from "../../../common/internal/render/MeshParams"; import { SurfaceType } from "../../../common/internal/render/SurfaceParams"; import { RenderMemory } from "../../../render/RenderMemory"; import { Graphic } from "./Graphic"; import { InstanceBuffers, PatternBuffers } from "./InstancedGeometry"; import { Primitive } from "./Primitive"; import { RenderCommands } from "./RenderCommands"; import { RenderPass } from "./RenderFlags"; import { EdgeGeometry, PolylineEdgeGeometry, SilhouetteEdgeGeometry } from "./EdgeGeometry"; import { IndexedEdgeGeometry } from "./IndexedEdgeGeometry"; import { SurfaceGeometry } from "./SurfaceGeometry"; import { MeshData } from "./MeshData"; import { RenderGeometry } from "../../../internal/render/RenderGeometry"; /** @internal */ export declare class MeshRenderGeometry implements RenderGeometry { readonly renderGeometryType: "mesh"; readonly isInstanceable: boolean; noDispose: boolean; readonly data: MeshData; readonly surface?: SurfaceGeometry; readonly segmentEdges?: EdgeGeometry; readonly silhouetteEdges?: SilhouetteEdgeGeometry; readonly polylineEdges?: PolylineEdgeGeometry[]; readonly indexedEdges?: IndexedEdgeGeometry; readonly range: Range3d; private constructor(); static create(params: MeshParams, viewIndependentOrigin: Point3d | undefined): MeshRenderGeometry | undefined; [Symbol.dispose](): void; get isDisposed(): boolean; collectStatistics(stats: RenderMemory.Statistics): void; computeRange(out?: Range3d): Range3d; } /** @internal */ export declare class MeshGraphic extends Graphic { readonly meshData: MeshData; private readonly _primitives; private readonly _instances?; private readonly _meshRange; get primitives(): readonly Primitive[]; get meshRange(): Readonly<Range3d>; static create(geometry: MeshRenderGeometry, instances?: InstanceBuffers | PatternBuffers): MeshGraphic | undefined; private addPrimitive; private constructor(); get isDisposed(): boolean; get isPickable(): boolean; dispose(): void; collectStatistics(stats: RenderMemory.Statistics): void; unionRange(range: Range3d): void; addCommands(cmds: RenderCommands): void; addHiliteCommands(cmds: RenderCommands, pass: RenderPass): void; get surfaceType(): SurfaceType; } //# sourceMappingURL=Mesh.d.ts.map