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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { BeEvent } from "@itwin/core-bentley"; import { Point3d, Vector3d } from "@itwin/core-geometry"; import { Viewport } from "../../../Viewport"; import { FrameBuffer, FrameBufferStack } from "./FrameBuffer"; import { FrustumUniformType } from "./FrustumUniforms"; import { RenderCommands } from "./RenderCommands"; import { CompositeFlags } from "./RenderFlags"; import { System } from "./System"; /** @internal */ export interface FrameRenderData { commands: RenderCommands; needComposite: boolean; compositeFlags: CompositeFlags; fbo: FrameBuffer; frameBufferStack: FrameBufferStack; } /** @internal */ export interface FrameBeforeRenderData { renderSystem: System; viewport: Viewport; setSceneNeedRedraw: (redraw: boolean) => void; } /** @internal */ export interface FrameCameraFrustumData { type: FrustumUniformType; left: number; right: number; bottom: number; top: number; front: number; back: number; } /** @internal */ export interface FrameCameraViewData { cameraPosition: Point3d; viewX: Vector3d; viewY: Vector3d; viewZ: Vector3d; } /** @internal */ export declare class IModelFrameLifecycle { static readonly onBeforeRender: BeEvent<(data: FrameBeforeRenderData) => void>; static readonly onRenderOpaque: BeEvent<(data: FrameRenderData) => void>; static readonly onChangeCameraFrustum: BeEvent<(data: FrameCameraFrustumData) => void>; static readonly onChangeCameraView: BeEvent<(data: FrameCameraViewData) => void>; } //# sourceMappingURL=IModelFrameLifecycle.d.ts.map