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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { GL } from "./GL"; /** Provides facilities for conditionally executing diagnostic/debug code. By default, all facilities are disabled - they must be explicitly enabled. * @internal */ export declare class Debug { /** Whether [[Debug.print]] will actually produce output. */ static printEnabled: boolean; /** Whether [[Debug.evaluate]] will actually evaluate an expression. */ static evaluateEnabled: boolean; /** If [[Debug.printEnabled]] is true, outputs a message using `console.log`. * @param message A function which returns a string. If [[Debug.printEnabled]] is false, the function is never evaluated. */ static print(message: () => string): void; /** If [[Debug.evaluate]] is true, executes the supplied function and returns its result; otherwise returns the supplied default value. * @param evaluate The function to execute * @param defaultValue The value to return if [[Debug.evaluate]] is false * @returns The return value of `evaluate` if [[Debug.evaluate]] is true; otherwise, the `defaultValue`. */ static evaluate<T>(evaluate: () => T, defaultValue: T): T; /** If [[Debug.evaluateEnabled]] is true, returns whether the currently-bound framebuffer is complete. */ static get isValidFrameBuffer(): boolean; /** If [[Debug.evaluateEnabled]] is true, returns the status of the currently-bound framebuffer. */ static checkFrameBufferStatus(): GL.FrameBuffer.Status; } //# sourceMappingURL=Diagnostics.d.ts.map