@itwin/core-frontend
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iTwin.js frontend components
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TypeScript
/** @packageDocumentation
* @module WebGL
*/
import { ClipVector, Matrix4d } from "@itwin/core-geometry";
import { ClipStyle, ContourDisplay, HiddenLine, ViewFlags } from "@itwin/core-common";
import { FeatureSymbology } from "../../../render/FeatureSymbology";
import { BranchState } from "./BranchState";
import { BranchStack } from "./BranchStack";
import { BatchState } from "./BatchState";
import { CachedGeometry } from "./CachedGeometry";
import { Branch } from "./Graphic";
import { UniformHandle } from "./UniformHandle";
import { RenderCommands } from "./RenderCommands";
import { SyncToken } from "./Sync";
import { Target } from "./Target";
import { ClipStack } from "./ClipStack";
/** Maintains uniform variable state associated with the Branch currently being drawn by a Target.
* @internal
*/
export declare class BranchUniforms {
readonly clipStack: ClipStack;
private _viewClipEnabled;
syncToken?: SyncToken;
syncKey: number;
private readonly _stack;
private readonly _target;
private _isInstanced;
private _viewIndependentOrigin?;
private readonly _mv;
private readonly _mvp;
private readonly _mv32;
private readonly _mvp32;
private readonly _m32;
private readonly _v32;
private readonly _scratchTransform;
private readonly _scratchTransform2;
private readonly _scratchViewToWorld;
private readonly _scratchVIModelMatrix;
private readonly _zeroPoint;
get stack(): BranchStack;
constructor(target: Target);
createBatchState(): BatchState;
createRenderCommands(batchState: BatchState): RenderCommands;
get modelViewMatrix(): Matrix4d;
get top(): BranchState;
get length(): number;
pushBranch(branch: Branch): void;
pushState(state: BranchState): void;
pop(): void;
pushViewClip(): void;
popViewClip(): void;
changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined, contourLine?: ContourDisplay | undefined): void;
updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void;
overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void;
bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void;
bindModelViewProjectionMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void;
bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void;
bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void;
private update;
private setClipStyle;
}
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