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@itwin/core-frontend

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/** @packageDocumentation * @module WebGL */ import { ContourDisplay, HiddenLine, ViewFlags } from "@itwin/core-common"; import { FeatureSymbology } from "../../../render/FeatureSymbology"; import { BranchState } from "./BranchState"; import { Branch } from "./Graphic"; /** * Represents the current state of the scene graph. As the scene graph is traversed, * branch states are pushed and popped. Pushing a branch state replaces the current view flags * and multiplies the current transform with the branch's transform. Popping it inverts this * operation. The state at the top of the stack applies to the rendering of all primitives. * The stack does not store the scene graph itself. * @internal */ export declare class BranchStack { private readonly _stack; constructor(); get top(): BranchState; get bottom(): BranchState; get length(): number; get empty(): boolean; pushBranch(branch: Branch): void; pushState(state: BranchState): void; pop(): void; changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined, contour?: ContourDisplay | undefined): void; setSymbologyOverrides(ovrs: FeatureSymbology.Overrides): void; } //# sourceMappingURL=BranchStack.d.ts.map