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@itwin/core-frontend

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import { WebGLDisposable } from "./Disposable"; import { Matrix4 } from "./Matrix"; import { SyncTarget } from "./Sync"; import { Target } from "./Target"; import { UniformHandle } from "./UniformHandle"; export declare const MAX_SAMPLE_POINTS = 40; export declare class AtmosphereUniforms implements WebGLDisposable, SyncTarget { private _atmosphere?; private _ellipsoid?; private readonly _earthScaleMatrix; private readonly _inverseEllipsoidRotationMatrix; private readonly _atmosphereScaleMatrix; private readonly _atmosphereData; /** * uniform mat3 u_atmosphereData; * { { atmosphereRadiusScaleFactor, atmosphereMaxDensityThresholdScaleFactor, densityFalloff, 0 }, * { numViewRaySamples, numSunRaySamples, 0, 0 }, * { earthCenter.x, earthCenter.y, earthCenter.z, 0 }, * { scatteringCoefficients.x, scatteringCoefficients.y, scatteringCoefficients.z, 0 } } */ get atmosphereData(): Matrix4; private _exposure; syncKey: number; private _scratchMatrix3d; private _scratchPoint3d; update(target: Target): void; private _updateEarthCenter; private _updateInverseEllipsoidRotationMatrix; private _updateEarthScaleMatrix; private _updateAtmosphereScaleMatrix; private _updateAtmosphereRadiusScaleFactor; private _updateAtmosphereMaxDensityThresholdScaleFactor; private _updateDensityFalloff; private _updateScatteringCoefficients; private _updateExposure; bindExposure(uniform: UniformHandle): void; private _updateNumViewRaySamples; private _updateNumSunRaySamples; bindInverseRotationInverseEarthScaleMatrix(uniform: UniformHandle): void; bindInverseRotationInverseAtmosphereScaleMatrix(uniform: UniformHandle): void; bindEarthScaleMatrix(uniform: UniformHandle): void; bindAtmosphereScaleMatrix(uniform: UniformHandle): void; bindInverseEarthScaleMatrix(uniform: UniformHandle): void; bindInverseAtmosphereScaleMatrix(uniform: UniformHandle): void; get isDisposed(): boolean; [Symbol.dispose](): void; /** @deprecated in 5.0 - will not be removed until after 2026-06-13. Use [Symbol.dispose] instead. */ dispose(): void; } //# sourceMappingURL=AtmosphereUniforms.d.ts.map