@itwin/core-frontend
Version:
iTwin.js frontend components
43 lines • 1.54 kB
TypeScript
/** @packageDocumentation
* @module LocatingElements
*/
import { Point3d } from "@itwin/core-geometry";
import { HitListHolder } from "./ElementLocateManager";
import { HitDetail, HitList, SnapDetail } from "./HitDetail";
import { BeButtonEvent } from "./tools/Tool";
import { DecorateContext } from "./ViewContext";
import { ScreenViewport } from "./Viewport";
/**
* @public
* @extensions
*/
export declare class TentativePoint {
isActive: boolean;
currSnap?: SnapDetail;
tpHits?: HitList<HitDetail>;
private get _hotDistanceInches();
private readonly _point;
private readonly _rawPoint;
private readonly _viewPoint;
private _tentativePromise?;
viewport?: ScreenViewport;
onInitialized(): void;
setHitList(list?: HitList<HitDetail>): void;
/** @return true if the tentative point is currently active and snapped to an element. */
get isSnapped(): boolean;
/** @return The current snap path when TentativePoint.isSnapped or undefined. */
getCurrSnap(): SnapDetail | undefined;
getPoint(): Point3d;
setPoint(point: Point3d): void;
clear(doErase: boolean): void;
removeTentative(): void;
setCurrSnap(newSnap?: SnapDetail): void;
showTentative(): void;
getHitAndList(holder: HitListHolder): SnapDetail | undefined;
onButtonEvent(ev: BeButtonEvent): void;
decorate(context: DecorateContext): void;
private getSnap;
private static arePointsCloseEnough;
process(ev: BeButtonEvent): void;
}
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