@itwin/core-frontend
Version:
iTwin.js frontend components
75 lines • 3.44 kB
TypeScript
/** @packageDocumentation
* @module WebGL
*/
import { RenderMemory } from "../../../render/RenderMemory";
import { PolylineBuffers } from "./CachedGeometry";
import { ColorInfo } from "./ColorInfo";
import { ShaderProgramParams } from "./DrawCommand";
import { BufferHandle, BuffersContainer } from "./AttributeBuffers";
import { RenderOrder } from "./RenderFlags";
import { Target } from "./Target";
import { TechniqueId } from "./TechniqueId";
import { MeshData } from "./MeshData";
import { MeshGeometry } from "./MeshGeometry";
import { PolylineEdgeGroup, SegmentEdgeParams, SilhouetteParams } from "../../../common/internal/render/EdgeParams";
/** @internal */
export declare class EdgeGeometry extends MeshGeometry {
readonly buffers: BuffersContainer;
protected readonly _indices: BufferHandle;
protected readonly _endPointAndQuadIndices: BufferHandle;
get lutBuffers(): BuffersContainer;
get asSurface(): undefined;
get asEdge(): this;
get asSilhouette(): SilhouetteEdgeGeometry | undefined;
static create(mesh: MeshData, edges: SegmentEdgeParams): EdgeGeometry | undefined;
get isDisposed(): boolean;
[Symbol.dispose](): void;
collectStatistics(stats: RenderMemory.Statistics): void;
protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void;
protected _wantWoWReversal(_target: Target): boolean;
protected _getLineCode(params: ShaderProgramParams): number;
get techniqueId(): TechniqueId;
getPass(target: Target): import("./RenderFlags").Pass;
get renderOrder(): RenderOrder;
getColor(target: Target): ColorInfo;
get endPointAndQuadIndices(): BufferHandle;
wantMonochrome(target: Target): boolean;
protected constructor(indices: BufferHandle, endPointAndQuadsIndices: BufferHandle, numIndices: number, mesh: MeshData);
}
/** @internal */
export declare class SilhouetteEdgeGeometry extends EdgeGeometry {
private readonly _normalPairs;
get asSilhouette(): this;
static createSilhouettes(mesh: MeshData, params: SilhouetteParams): SilhouetteEdgeGeometry | undefined;
get isDisposed(): boolean;
[Symbol.dispose](): void;
collectStatistics(stats: RenderMemory.Statistics): void;
get techniqueId(): TechniqueId;
get renderOrder(): RenderOrder;
get normalPairs(): BufferHandle;
private constructor();
}
/** @internal */
export declare class PolylineEdgeGeometry extends MeshGeometry {
private _buffers;
private readonly _colorInfo;
private readonly _width;
private readonly _lineCode;
get lutBuffers(): BuffersContainer;
static create(mesh: MeshData, group: PolylineEdgeGroup): PolylineEdgeGeometry | undefined;
get isDisposed(): boolean;
[Symbol.dispose](): void;
collectStatistics(stats: RenderMemory.Statistics): void;
protected _wantWoWReversal(_target: Target): boolean;
get techniqueId(): TechniqueId;
getPass(target: Target): import("./RenderFlags").Pass;
get renderOrder(): RenderOrder;
get polylineBuffers(): PolylineBuffers;
protected _getLineCode(params: ShaderProgramParams): number;
protected _getLineWeight(params: ShaderProgramParams): number;
getColor(target: Target): ColorInfo;
wantMonochrome(target: Target): boolean;
protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void;
private constructor();
}
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